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	<title>Comments on: Sim City 4 play session &#8211; Solaris</title>
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		<title>By: Paul West</title>
		<link>http://www.designergamergeek.com/games/sim-city-4-play-session-solaris/comment-page-1/#comment-4463</link>
		<dc:creator>Paul West</dc:creator>
		<pubDate>Wed, 11 Nov 2009 03:49:23 +0000</pubDate>
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		<description>All those roads you see are avenues. I do things a little differently now, this is an old map, I don&#039;t waste so much money on bridges lol.

I tend not to use one way roads because, as you say, it takes forever to lay them.  Though I may have to start using them again, do you notice any advantage over avenues?  They seem to both deal with traffic the same.

On my newer maps I leave a road or twos width between eight block zones for trees/parks. I.E.
RRHHHHBBHHHHBBHHHHRR
I still do have touching roads around a nine zone block, I&#039;ve never tried not having any roads touching.  Do you have issues with zone take up doing it that way?

Yes my comment formatting needs fixing, it&#039;s on the list :)</description>
		<content:encoded><![CDATA[<p>All those roads you see are avenues. I do things a little differently now, this is an old map, I don&#8217;t waste so much money on bridges lol.</p>
<p>I tend not to use one way roads because, as you say, it takes forever to lay them.  Though I may have to start using them again, do you notice any advantage over avenues?  They seem to both deal with traffic the same.</p>
<p>On my newer maps I leave a road or twos width between eight block zones for trees/parks. I.E.<br />
RRHHHHBBHHHHBBHHHHRR<br />
I still do have touching roads around a nine zone block, I&#8217;ve never tried not having any roads touching.  Do you have issues with zone take up doing it that way?</p>
<p>Yes my comment formatting needs fixing, it&#8217;s on the list <img src='http://www.designergamergeek.com/_dggcodex_/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Riddler</title>
		<link>http://www.designergamergeek.com/games/sim-city-4-play-session-solaris/comment-page-1/#comment-4462</link>
		<dc:creator>Riddler</dc:creator>
		<pubDate>Tue, 10 Nov 2009 21:39:09 +0000</pubDate>
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		<description>I can&#039;t tell what kinds of roads you used, but one-way roads tend to work wonders for me. They take a little extra time (especially when you have rough terrain and have to evade running traffic into dead ends!) but they are definitely worth it.

You might also consider building blocks in a different way: zone blocks that don&#039;t touch the main road and instead put a buffer of trees between them and the major trafficways. Then, take a doble one-way road and run it into the middle of these clusters to take care of traffic.
(I wish I could explain better but I can&#039;t!)

And something you might also consider, in case you enjoy driving missions, is to zone the one-way roads in such a way that there are few crowded intersections and almost no left-turns whatsoever.

Then again: I need to get my copy back from my dad before I can get back to playing again, so this is just the stuff that I&#039;ve been thinking about during my SimCity withdrawals!</description>
		<content:encoded><![CDATA[<p>I can&#8217;t tell what kinds of roads you used, but one-way roads tend to work wonders for me. They take a little extra time (especially when you have rough terrain and have to evade running traffic into dead ends!) but they are definitely worth it.</p>
<p>You might also consider building blocks in a different way: zone blocks that don&#8217;t touch the main road and instead put a buffer of trees between them and the major trafficways. Then, take a doble one-way road and run it into the middle of these clusters to take care of traffic.<br />
(I wish I could explain better but I can&#8217;t!)</p>
<p>And something you might also consider, in case you enjoy driving missions, is to zone the one-way roads in such a way that there are few crowded intersections and almost no left-turns whatsoever.</p>
<p>Then again: I need to get my copy back from my dad before I can get back to playing again, so this is just the stuff that I&#8217;ve been thinking about during my SimCity withdrawals!</p>
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