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	<title>Designer. Gamer. Geek. &#187; General</title>
	<atom:link href="http://www.designergamergeek.com/all/general/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.designergamergeek.com</link>
	<description>Covering design, games, technology, politics and food!</description>
	<lastBuildDate>Thu, 07 Jul 2011 23:00:51 +0000</lastBuildDate>
	<language>en</language>
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		<title>Society6 shop opened and featured</title>
		<link>http://www.designergamergeek.com/general/society6-shop-opened-and-featured/</link>
		<comments>http://www.designergamergeek.com/general/society6-shop-opened-and-featured/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 07:36:51 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[case]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[laptop]]></category>
		<category><![CDATA[shop]]></category>
		<category><![CDATA[society6]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=601</guid>
		<description><![CDATA[I finally got around to setting up a shop for some of my illustration work over the holiday weekend, and I was rewarded with a feature. Some friends recommended I take a look at Society6 because they produce some quality large size art prints. But I chose their shop because they also produce iPhone, iPad [...]]]></description>
			<content:encoded><![CDATA[<p>I finally got around to setting up a shop for some of my illustration work over the holiday weekend, and I was rewarded with a feature. <span id="more-601"></span></p>
<p>Some friends recommended I take a look at <a title="Visit Society6 now" href="http://society6.com/yaypaul" target="_blank">Society6</a> because they produce some quality large size art prints. But I chose their shop because they also produce iPhone, iPad and laptop skins. On top of the prints and skins they also produce T-Shirts, triple win.</p>
<p>I spent the weekend putting together some custom views of my <a title="See the toys!" href="http://www.deadlyfurrycute.com" target="_blank">Deadly Furry Cute</a> work which I hope will look nice on your walls, phones and computers. I&#8217;ve already placed some orders for friends and family, I&#8217;ll keep you posted on the quality, but all signs point towards great items.</p>
<p>The below print, titled &#8216;Class Photo&#8217;, was selected by the Society6 team to feature in <a title="Class photo print" href="http://society6.com/yaypaul/Class-Photo_Print" target="_blank">their store front</a>. Many thanks to them for the nod and the added exposure to potential customers.</p>
<p><a title="To the shop!" href="http://society6.com/yaypaul/Class-Photo_Print" target="_blank"><img class="alignnone size-full wp-image-602" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/07/229834_3394116_b.jpg" alt="" width="400" height="241" /></a></p>
<p>I&#8217;m going to be working on some new exclusive illustrations for the shop over the next few months. Until then, here are some samples from the store. <a title="See the shop" href="http://society6.com/yaypaul" target="_blank">Head over and view the whole shop at Society6</a>.</p>
<p><a href="http://society6.com/yaypaul/Kitty-Destruction-Limited_iPhone-Case"><img class="alignnone size-medium wp-image-603" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/07/136346_24490557-caseiphone4_b-300x300.jpg" alt="" width="150" /></a> <a href="http://society6.com/yaypaul/Deadly-Kitty_Laptop-Skin"><img class="alignnone size-medium wp-image-604" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/07/136310_114114612-laptopmac13_b-300x225.jpg" alt="" width="150" /></a> <a href="http://society6.com/yaypaul/Deadly-Squirrel_T-shirt"><img class="alignnone size-medium wp-image-605" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/07/136326_312600452-tsclm012_b-300x300.jpg" alt="" width="150" /></a></p>
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		<title>Need geek gift ideas?</title>
		<link>http://www.designergamergeek.com/general/need-toy-gift-ideas/</link>
		<comments>http://www.designergamergeek.com/general/need-toy-gift-ideas/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 07:15:06 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[gifts]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[ranker]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[statues]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=594</guid>
		<description><![CDATA[Lots of birthdays have gone by recently, lots of geek birthdays to be specific. I&#8217;ve got some great ideas from friends who&#8217;ve started posting their geek gift ideas a lists. Since I started working over at Ranker.com I&#8217;ve enticed a lot of friends into making lists, and it&#8217;s starting to payoff. I was stuck for [...]]]></description>
			<content:encoded><![CDATA[<p>Lots of birthdays have gone by recently, lots of geek birthdays to be specific. I&#8217;ve got some great ideas from friends who&#8217;ve started posting their geek gift ideas a lists.<span id="more-594"></span></p>
<p>Since I started working over at <a title="List the universe" href="http://www.ranker.com" target="_blank">Ranker.com</a> I&#8217;ve enticed a lot of friends into making lists, and it&#8217;s starting to payoff. I was stuck for some geek birthday ideas and reached out for some help, in return I received a bunch of lists with great ideas. Some of the lists venture into the down-right nerdy, but good gifts just sometimes are! We&#8217;ll start in my favorite place…</p>
<h2><a title="Star Wars gifts" href="http://www.ranker.com/list/15-star-wars-gifts-your-nerd-will-love/reilcan-jones" target="_blank">15 Star Wars gifts your nerd will love</a></h2>
<p>This list has everything you need for your fellow Star Wars geek. The  list has the obvious Lightsabers as its number 1, but has some nice  other additions, I definitely have to get one of those RC Millennium  Falcons!  Update: it looks like voting has been turned on so you can  check the items if you agree with the addition.</p>
<p><img class="alignnone" src="http://img2.ranker.com/user_node_img/5908/1000095073/full/lightsabers-photo-u1.jpg" alt="" width="253" height="389" /></p>
<h2><a title="Top of the line statues" href="http://www.ranker.com/list/the-sexiest-female-super-hero-statues/boom-dynamite" target="_blank">The Sexiest Female Super Hero Statues<br />
</a></h2>
<p>Everyone has that friend who collects all the sexy status, here&#8217;s a list of gifts just for them! Personally I&#8217;m a Zoid/Mecha collector, but I did throw my votes on the items. It&#8217;s a travesty Rogue isn&#8217;t number 1! That Barbra Gordon addition is also a little weird…<br />
<img class="alignnone" src="http://img1.ranker.com/user_node_img/85/1930970/full/rogue-character-comic-book-character-comic-book-series-fictional-characters-film-character-photo-u5.jpg" alt="" width="351" height="247" /></p>
<h2><a title="Geek gifts are great" href="http://www.ranker.com/list/the-greatest-geek-gifts-for-xmas-2010/reilcan-jones" target="_blank">The Greatest Geek Gifts</a></h2>
<p>If you need general gift geekery this list has some potential. I&#8217;m particularly interested in the solar power conversion kits. Arkham Horror is also an interesting addition, I own the game and would recommend it, triple read those crazy rules though!</p>
<p><img class="alignnone" src="http://img1.ranker.com/user_node_img/5908/1000100616/full/sunmod-solar-modification-kit-photo-u1.jpg" alt="" width="378" height="272" /></p>
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		<title>Securing your WordPress website: Notes on extra protection</title>
		<link>http://www.designergamergeek.com/general/securing-your-wordpress-website-notes-on-extra-protection/</link>
		<comments>http://www.designergamergeek.com/general/securing-your-wordpress-website-notes-on-extra-protection/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 21:00:53 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[attack]]></category>
		<category><![CDATA[cms]]></category>
		<category><![CDATA[config]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[webmaster]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=505</guid>
		<description><![CDATA[WordPress is a wonderful CMS with a huge library of well written plugins –it’s my engine of choice for most projects– and is perfectly secure providing you keep it up to date. There are a number of recommended plugins and a few human errors to avoid which can help secure your site even more. Security [...]]]></description>
			<content:encoded><![CDATA[<p>WordPress is a wonderful CMS with a huge library of well written plugins –it’s my engine of choice for most projects– and is perfectly secure providing you keep it up to date. There are a number of recommended plugins and a few human errors to avoid which can help secure your site even more. Security starts with you.<span id="more-505"></span></p>
<p>I’m not intending to repost the work a number of fine articles have already done, I’ll be giving you my perspective on some of the steps to take, each site I&#8217;ve referenced will be attributed and I highly recommend you read each in full. I’ll also give you an overview of some extra steps I took after <em>this</em> site was attacked.</p>
<h3><strong>Secure config.php</strong></h3>
<p>Right after installation you’ll want to secure access to your WordPress config by adding some protection to your .htaccess file. <a title="Smashing Magazine's WordPress security article" href="http://www.smashingmagazine.com/2010/07/01/10-useful-wordpress-security-tweaks/" target="_blank">Smashing Magazine’s article</a> on security tweeks can tell you exactly what you’ll need to to, but this is one of the most important step you can do.</p>
<p><img src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2010/09/securewp-grab1.jpg" alt="" width="100%" /></p>
<h3><strong>Remove that admin user</strong></h3>
<p>This should be the second thing you do right after you’ve installed WordPress. Changing the admin user might not seem like an important step at first glance. But with a few easy steps and 2 minutes work you’ve just put an extra barrier between you and someone trying to gain access to your admin area. <a title="Wordpress Codex - Hardening your install" href="http://codex.wordpress.org/Hardening_WordPress" target="_blank">Instructions</a>.</p>
<h3><strong>Use the Secure WordPress plugin</strong></h3>
<p><a href="http://wordpress.org/extend/plugins/secure-wordpress/">http://wordpress.org/extend/plugins/secure-wordpress/<br />
</a>This plugin covers a lot of smaller bases listed in a few different places. <a title="Securing WordPress - Smashing Magazine" href="http://www.smashingmagazine.com/2010/07/01/10-useful-wordpress-security-tweaks/" target="_blank">Smashing</a>, <a title="Hardening WordPress Codex" href="http://codex.wordpress.org/Hardening_WordPress" target="_blank">WordPress.org</a> and a number of <a title="Google search - securing WordPress" href="http://www.google.com/search?aq=f&amp;sourceid=chrome&amp;ie=UTF-8&amp;q=securing+wordpress" target="_blank">other sites</a> recommend many of these techniques. This plugin just makes the whole process even easier.</p>
<p><img src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2010/09/securewp-grab2.jpg" alt="" width="100%" /></p>
<h3><strong>Open for attack</strong></h3>
<p>Many attacks are levied against websites on a daily basis, big and small, personal and commercial a like. This site wasn’t the first and wont be the last. It’s somewhat true when people say you’re never fully secure until you’ve been attacked. How many people out there buy anti-virus software <em>after</em> they’ve been in the unfortunate position of having a virus, not before?</p>
<p>I had my fingers burnt long ago, so I had already taken many of the steps above. Listed below are some extra steps to secure your WordPress install, ones I’d missed. Special thanks to the <a title="Media Temple, awesome web hosts" href="http://www.mediatemple.net/" target="_blank">(mt)</a> team for helping me out with these.</p>
<h3><strong>Enable open basedir restrictions</strong></h3>
<p>Enabling these restrictions will stop other users from being able to edit files and will also help you lock down domains which you don’t want any PHP access to at all, simply leave them out of the .htaccess you create. Here’s the link to the <a title="Media Temple explain locking down open basedir" href="http://wiki.mediatemple.net/w/Enable_open_basedir_restrictions_using_a_.htaccess_file" target="_blank">Media Temple wiki</a> I used, it should be easy enough to adapt the instructions to your server. Your own hosting provider may also have specific instructions.</p>
<h3><strong>Create individual DB users</strong></h3>
<p>Much like the WordPress admin user, you should be sure to create individual database users for each site you have. This wasn’t part of my issue but it’s a valid step to take, put more barriers between your sites and the safer they are.</p>
<h3><strong>Store external JavaScript inside your theme</strong></h3>
<p>This one isn’t particularly critical, if you have the correct chmod on your files and folders you should be ok, but again it’s one extra step. An extra step inside the WordPress file system. Leave your JS files in the root and they’re open to an injection attack.</p>
<h3><strong>Use Google Webmaster Tools</strong></h3>
<p>By signing up for <a title="Signup to use Google Webmaster Tools for early warning" href="http://www.google.com/webmasters/tools/" target="_blank">Google Webmaster Tools</a> you have an early warning system to attacks happening on your site. It wont help you with prevention, but it will help you quickly find and remove malicious code. <a title="Information on cleaning your site of malicious code" href="http://Stopbadware.org" target="_blank">Stopbadware.org</a> should be your first stop if you do find your site attacked. Once you’ve dealt with the attack you can then head back to webmaster tools and fast track Google unblocking your site.</p>
<p><img src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2010/09/securewp-grab3.jpg" alt="" width="100%" /></p>
<h3><strong>Check your sites regularly</strong></h3>
<p>I can’t stress enough that security starts with you the site owner. Check your sites regularly for malicious code, new users in your WordPress install or strange things appearing in your posts. I know everyone leaves their blog for a while here and there not making any posts for some time, life gets in the way. But taking a few minutes each week to keep WordPress up to date and check for suspicious activity can save you a whole load of headaches later.</p>
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		<title>Sign up for Extra Life 2010 &#8211; Be a gaming hero</title>
		<link>http://www.designergamergeek.com/general/sign-up-for-extra-life-2010-be-a-gaming-hero/</link>
		<comments>http://www.designergamergeek.com/general/sign-up-for-extra-life-2010-be-a-gaming-hero/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 06:26:00 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[charity gaming]]></category>
		<category><![CDATA[extra-life]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[playgames-healkids]]></category>
		<category><![CDATA[sarcastic gamer]]></category>
		<category><![CDATA[signup]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=488</guid>
		<description><![CDATA[Over the last two years charity gaming event Extra Life has raised over $300,000 for Children&#8217;s Hospitals and the fight against Cancer. In 2009 my friend Alick told me all about the event and together with a small group of friends Team Meerkat was born. We&#8217;ve pledged to help out every year, and I&#8217;ll let [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last two years charity gaming event <a title="View the Extra Life website for more details" href="http://extralife.sarcasticgamer.com" target="_blank">Extra Life</a> has raised over $300,000 for Children&#8217;s Hospitals and the fight against Cancer. In 2009 my friend Alick told me all about the event and together with a small group of friends <a title="Visit the Team Meerkat site to find out about the team members!" href="http://www.teammeerkat.com" target="_blank">Team Meerkat</a> was born. We&#8217;ve pledged to help out every year, and I&#8217;ll let you know how you can too.<span id="more-488"></span></p>
<p>Extra Life was started in 2008 by a Sarcastic Gamer Community member. You should read about the events beginnings on the <a title="Read the origins of Extra Life" href="http://extralife.sarcasticgamer.com/wp/index.php/2010/04/all-about-extra-life.html" target="_blank">Sarcastic Gamer site</a>. The communities story resonated because I&#8217;d also had leukemia in my family. I found myself being highly motivated for the event &#8211; I mean why not, marathon runners get sponsored for charity why not 24 hour gaming?</p>
<p>Last year Team Meerkat raised $577 for Extra Life, this year we&#8217;re setting our sights even higher, we want to bust that target! If you love games, want to help cure Cancer or simply want to make sure Local Hospitals get help, you should be doing Extra Life too! As the events awesome tagline says &#8220;Play games. Heal kids&#8221;.</p>
<p>It&#8217;s easy to participate in Extra Life at any level;</p>
<p><strong>1. Sponsor an Extra Life <a title="Find an Extra Life team member" href="https://www.hospitalshelpingkids.org/ExtraLife/search.aspx" target="_blank">team member</a>, Team Meerkat <a title="Sponsor Team Meerkat now!" href="http://www.teammeerkat.com/the-team/" target="_blank">team member</a> or <a title="Donate directly to Extra Life here" href="https://www.hospitalshelpingkids.org/ExtraLife/getdonorinfo.aspx?i=1703978839EFB4BF0" target="_blank">donate directly</a>.</strong></p>
<p><strong>2. <a title="Join Extra Life now!" href="http://extralife.sarcasticgamer.com" target="_blank">Signup to participate</a> in Extra Life and round up four or more sponsors.</strong></p>
<p><strong>3. Create a team, join a team or choose to <a title="Join Team Meerkat now!" href="http://www.teammeerkat.com/forum/topic/joining-instructions" target="_blank">join Team Meerkat</a> (we&#8217;d love to have you!) .</strong></p>
<p>Be a gaming hero and pledge 24 hours to healing kids on October 16th.</p>
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		<title>How Facebook could have avoided all the fuss</title>
		<link>http://www.designergamergeek.com/general/how-facebook-could-have-avoided-all-the-fuss/</link>
		<comments>http://www.designergamergeek.com/general/how-facebook-could-have-avoided-all-the-fuss/#comments</comments>
		<pubDate>Fri, 28 May 2010 07:55:33 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[openness]]></category>
		<category><![CDATA[policy]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[user-experience]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=423</guid>
		<description><![CDATA[Facebook Privacy issues have been all over the News, in the Blogs and all over Twitter for some time now. If you use Facebook it&#8217;s hard to avoid the issue and chances are you know at least a little about all the chatter. There&#8217;s one way Facebook could have avoided all this fuss a long [...]]]></description>
			<content:encoded><![CDATA[<p>Facebook Privacy issues have been all over <a title="Ars Technica - Privacy" href="http://arstechnica.com/tech-policy/news/2010/05/color-privacy-groups-unimpressed-with-facebook-updates.ars" target="_blank">the News</a>, in the <a title="Facebook changes, good, bad and ugly" href="http://www.eff.org/deeplinks/2009/12/facebooks-new-privacy-changes-good-bad-and-ugly" target="_blank">Blogs</a> and all over <a title="Twitter - Facebook Privacy" href="http://twitter.com/#search?q=facebook%20privacy" target="_blank">Twitter</a> for some time now. If you use Facebook it&#8217;s hard to avoid the issue and chances are you know at least a little about all the chatter. There&#8217;s one way Facebook could have avoided all this fuss a long time ago.<span id="more-423"></span></p>
<p><img class="alignnone" style="margin-top: 10px; margin-bottom: 15px;" title="Facebook Custom clip" src="/img/titles/facebook-custom.png" alt="" width="488" height="100" /><br />
<a title="Facebook.com - Homepage" href="http://www.facebook.com" target="_blank">Facebook</a> could have avoided all the fuss a long time ago by having a clear Privacy Policy, there Facebook could have outlined exactly what data they wanted to be public. This Policy could have been outlined very early on and each new user would have had to accept it as part of the registration process. The user then knows from the outset which data will be held publicly for searches or advert targeting, and then the user has a choice &#8211; accept and use the site or reject and go elsewhere.</p>
<p>After the user has made their choice accepted the Policy and entered the site proper the settings should be simple, usable and use an ounce of common sense. Each post, update or upload is posted to only friends of the user, posting is then clear to everyone &#8220;your posts are only seen by the people you choose to be friends with&#8221;. Of course your application would also need an override to change the entry from private to public status, and it&#8217;s important that the User Experience happens in this direction. This is where common sense comes in: no one wants the hassle of selecting &#8216;make this private&#8217; every time they want to hide information, what&#8217;s far more intuitive is selecting which entries you wish to be public.</p>
<h3>Some barriers are good</h3>
<p>Yes One&#8217;s first objection will probably be that this adds a barrier to entry. Yes it does. This barrier is one Facebook should want; only users who accept or don&#8217;t care enough to read the Public Policy become their user base. Facebook would then be free to use the agreed data for any purpose they have outlined openly in the Policy. This totally eliminates having any type of heated community banter over privacy, as long as you stick to your own outlined rules &#8211; which brings me on to my next and final point.</p>
<p>Be consistent, don&#8217;t go pulling the rug from under your users every six months. No one&#8217;s saying you shouldn&#8217;t change and evolve your rules with the community and the world at large. People like stability, users are people. Move to a flexible Policy change cycle, once every eighteen months with a period of consultation before the start of the next cycle. Stability  alone isn&#8217;t going to cut it though, constancy is needed also. Flip-flopping between Privacy directions, radically changing interface controls or changing Policy definitions is not being consistent. Again, evolution is expected with software and internet applications so change is not an outlandish idea, gradual, intelligent, user friendly changes are paramount. A user shouldn&#8217;t have to work to understand an application&#8217;s Policies, the application should work to make it&#8217;s Policies usable and communicative. I believe the average user is far more accepting than most think, if things are out in the open and clear to understand I think Registrations would be on par.</p>
<p>Enough theorizing, Facebook doesn&#8217;t really have any of those options anymore. Not unless it would be willing to rewrite some base Facebook Policies, lose some users along the way, eat a whole lot of humble pie and be willing to take an extended time to rebuild trust in it&#8217;s products and data use.</p>
<h3>Think like a person</h3>
<p>Be clear, be consistent  and be usable. Plan for your data use from the start, anticipate and avoid the Facebook backlash.</p>
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		<title>In the end you&#8217;ve still got to build your Flash correctly</title>
		<link>http://www.designergamergeek.com/general/in-the-end-youve-still-got-to-build-your-flash-correctly/</link>
		<comments>http://www.designergamergeek.com/general/in-the-end-youve-still-got-to-build-your-flash-correctly/#comments</comments>
		<pubDate>Fri, 28 May 2010 07:25:35 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[best-practice]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[must-haves]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=413</guid>
		<description><![CDATA[Fellow internet dwellers will recall the Apple open letter about Flash support on it&#8217;s mobile platform, the inevitable Adobe follow up and a world of News coverage. I&#8217;ve made my opinion known on Twitter a couple of times. If your project calls for Flash or if you just choose to use it, there are some [...]]]></description>
			<content:encoded><![CDATA[<p>Fellow internet dwellers will recall the <a title="Apple.com - Thoughts on Flash" href="http://www.apple.com/hotnews/thoughts-on-flash/" target="_blank">Apple open letter</a> about Flash support on it&#8217;s mobile platform, the inevitable <a title="Adobe.com - Open Markets" href="http://www.adobe.com/choice/openmarkets.html" target="_blank">Adobe follow up</a> and a world of <a title="SmashingMag - Disappearance of Flash" href="http://www.smashingmagazine.com/2010/04/12/the-gradual-disappearance-of-flash-websites/" target="_blank">News coverage</a>. I&#8217;ve made my opinion known <a title="Twitter.com/yaypaul entry" href="http://twitter.com/yaypaul/status/12122540710" target="_blank">on Twitter</a> a couple of times. If your project calls for Flash or if you just choose to use it, there are some best practices which can help everybody out.<span id="more-413"></span><br />
<img class="alignnone" style="margin-top: 20px; margin-bottom: 15px;" title="Flash timeline image" src="/img/titles/flash-timeline.png" alt="" width="488" height="100" /><br />
Whether or not you should use Flash or HTML5 is a discussion for another time, here we&#8217;re concerned with getting the best Flash experience for the user. If your project already uses Flash and you want to make sure your files are optimized, or if you&#8217;re new to the program and want to know some best practices: I offer the below as a quick overview to creating efficient Flash files.</p>
<p>Let&#8217;s start with one of the most important aspects of Flash building.</p>
<h3>Reuse your symbols</h3>
<p>Where possible you should reuse symbols instead of creating new ones.<br />
I.E. you need a cloud graphic, an oval button and a spot light effect. For each of those elements you only need one base symbol. Start by creating a circle of any color then convert it to a graphic symbol. Drag an instance of the circle from the library to the stage, go to the properties and set the circle color to white via the &#8216;tint&#8217; option. Copy and paste this circle a number of times, changing size, shape and opacity where needed to create your cloud. Return to the stage and create your other two elements using the original circle symbol following the same color/alpha change process to get the desired effects.<br />
The same types of symbol reuse can be used with a number of different shapes or combination of shapes. Need a forest? Create one trunk and one leaf, copy paste the leaf to make the tree, return to the stage and pull in as many trees as you need from the library.</p>
<p>Symbol reuse in this manor helps Flash keep the number of individually rendered elements to a minimum.</p>
<h3>Keep symbol numbers to a minimum</h3>
<p>The number of individual symbols you create works hand in hand with symbol reuse. The simple rule is: do not create symbols unless you need them and where possible create a new symbol from an existing one and transform it.</p>
<h3>Never animate using keyframes</h3>
<p>Using separate keyframes containing separate artwork is a sure fire way to make your file huge. As a rule, you should always animate your symbols using motion tweens, one moving element is much smaller than using multiple elements to create the same effect.</p>
<h3>Never use shape tweens</h3>
<p>Under no circumstances should you be using any type of shape tween. The shape tween feature will bloat your movies and substantially slow down play back.</p>
<h3>Use Jpeg&#8217;s sparingly</h3>
<p>While Jpeg&#8217;s are sometimes needed to complete a Flash project you should try and limit their use to critical applications only. Jpeg&#8217;s affect the file size of Flash movies in a big way, if you have to use them, make sure you&#8217;ve used the &#8216;save for web feature&#8217; in Photoshop before importing them into your Flash library.</p>
<h3>Stream user initiated audio and video files</h3>
<p>Audio and video files should always been linked to and loaded as a stream from your main Flash file, never include these files inside your main file.<br />
To ensure optimum User Experience, audio and video files which are loaded from within your Movie should always be initiated by the user and should contain Play/Pause/Stop and/or Mute functionality as a minimum. In some cases the &#8216;no auto playback&#8217; rule may be broken; Video files inside a Flash ad may start immediately, audio files should still require user initiation.</p>
<p>Depending on the type of Flash file you are creating, some or all of the following tips may help you reduce the size of your exported Movie.</p>
<h3>Limit your color palette</h3>
<p>Using a limited color palette, much like saving a GIF at 128 rather than 256 colors, can substantially lower your Movie size.  It is recommended you use tints of existing colors where possible.</p>
<h3>Limit use of gradients</h3>
<p>Limiting the use of gradients works hand in hand with limiting color palettes. A good rule is: two is great, five is too many. Remember this refers to individual different gradients, reusing the same gradient is fine (see: symbol reuse).</p>
<h3>Limit use of transparency</h3>
<p>Using transparency can allow you to create some great effects, but those same effects are slowing and bloating your Movies. As a general rule: individual items which include transparency, I.E. a button with drop shadow, are fine. You should try to avoid layered transparent items and you should definitely avoid tweening multiple transparent items across each other as this will result in playback slowdown.</p>
<p>Should you need to further shrink your Flash file after following all the tips above you may wish to try the following;</p>
<h3>Save for an older version</h3>
<p>Unless you absolutely need your Flash file to play in the latest plugin it is recommended you save for files for Flash Player 8. Saving files down from a later version to Flash 8 can sometimes shave as much as 25% off the file size.</p>
<h3>Drop frame rate</h3>
<p>25 FPS+ is the realm of TV and video, your Flash files should be around 15 FPS for optimum playback/file size. Dropping the frame rate, even below 15 FPS may be needed to lower your file size further.</p>
<p>And that&#8217;s about all I&#8217;ve got in the &#8216;must haves&#8217; category, if you think of anymore &#8216;must haves&#8217; or just want to share some advanced techniques please feel free to do so in the comments.</p>
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		<title>Valve has taken an important first step, now we need to follow through</title>
		<link>http://www.designergamergeek.com/games/valve-has-taken-an-important-first-step-now-we-need-to-follow-through/</link>
		<comments>http://www.designergamergeek.com/games/valve-has-taken-an-important-first-step-now-we-need-to-follow-through/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 23:50:47 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[important-steps]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[steampowered]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[valve-software]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=408</guid>
		<description><![CDATA[This week Valve, the creator of the legendary Half Life series of games has been releasing some teaser images hinting that it&#8217;s Steam platform may soon be on the way to an Apple computer near you. This is an important first step for the gaming community as a whole, one in which we the gamers [...]]]></description>
			<content:encoded><![CDATA[<p>This week <a title="Link to Valve Software" href="http://www.valvesoftware.com/" target="_blank">Valve</a>, the creator of the legendary Half Life series of games has been releasing some teaser images hinting that it&#8217;s Steam platform may soon be on the way to an <a title="Link to Apple" href="http://www.apple.com/" target="_blank">Apple</a> computer near you. This is an important first step for the gaming community as a whole, one in which we the gamers need to follow through on.<span id="more-408"></span></p>
<p>Let us not underestimate that last sentence. This is an important step for the gaming community, not just for the Apple users but for all PC gamers. What Am I talking about? Competition. Having games created for and released only on one PC platform inevitably hurts the market as a whole. Think of how the console market would look like if the only one available was a Playstation. Now imagine if that one console maker released an update that gave you a bloated unusable interface and then forced all it&#8217;s game developers to create games for the platform because it was the only way to use new features.<br />
The point I&#8217;m trying to make here is that we have choice and a competitive market with consoles. This isn&#8217;t even about games, it&#8217;s about people being able to use the system they feel most comfortable with.</p>
<p>The Apple platform is now as good as any PC for gaming, gone are the architecture differences of decades past. It&#8217;s about time game developers saw this market for the potential it has, but it&#8217;s up to us as gamers to help support Valve and any other companies that create games natively for the Mac. Supporting Valve now is an integral part of making this work. Why? Because you&#8217;ll not be finding any other large studios games on the Apple Steam platform for a while, at least I think. My guess is that the large publishers will be looking to Valves sales of it&#8217;s own Steam based games before making any decisions about bringing their ported or porting/creating games for the platform.</p>
<p>For the good of PC gaming itself, that is why we need to support Steam on Macs.</p>
<p>If you&#8217;ve not caught any of the hubbub on BoingBoing or seen any of the teaser images head over to the article <a title="Read the BoingBoing Article" href="http://www.boingboing.net/2010/03/03/gallery-valve-tease.html" target="_blank">Gallery: Valve tease Steam/Half-Life/Left 4 Dead for Macs, in style</a> for a look see.</p>
<p><strong>Update</strong>: There is an interesting article and discussion at <a title="Rock Paper Shotgun article" href="http://www.rockpapershotgun.com/2010/03/03/valves-big-fat-hint-steam-for-macs/" target="_blank">rockspapershotgun.com</a> where they also point out a <a title="List of ported Mac games" href="http://savygamer.co.uk/2010/03/03/here-is-a-list-of-games-currently-on-steam-that-already-have-a-native-mac-port-in-existence/" target="_blank">list of already ported Mac games</a>. Quite a few in that list so we may see more than just Valve games at launch, however I still think the big publishers will be looking at Steam sales to decide whether to make an Apple push themselves or not.</p>
<p><strong>Update:</strong> I took a little break from posting to plan a wedding, in that time Valve have confirmed, beta&#8217;d and shipped Steam for Mac. In fact it&#8217;s currently installed and downloading Portal which <a title="Ars Steam for Mac launch article" href="http://arstechnica.com/apple/news/2010/05/steam-for-macs-launches-with-free-portal-63-games.ars" target="_blank">Valve gave away for free</a> with the release of the Mac platform. Here&#8217;s hoping other publishers see the value in our gamers too! To comment on the above update quickly: Valve have released a <a title="Steam support article listing Mac games on SteamPlay" href="https://support.steampowered.com/kb_article.php?ref=9439-QHKN-1308" target="_blank">list of supported games</a> at launch, hopefully we&#8217;ll see some more mainstream titles shortly. I&#8217;d love to have Dawn of War II or Valve&#8217;s own Half Life 2 on my OS X side.</p>
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		<title>The facts about bottled water</title>
		<link>http://www.designergamergeek.com/general/the-facts-about-bottled-water/</link>
		<comments>http://www.designergamergeek.com/general/the-facts-about-bottled-water/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 23:29:45 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[bottled]]></category>
		<category><![CDATA[facts]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[onlineeducation]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=372</guid>
		<description><![CDATA[Caught this today on Twitter via @invisiblepilot. I&#8217;m sure information like it has gone around in the past but this infographic is really nicely produced and highlights some of the things people forget about bottled water. Personally this just helps the decision Aaryn and I made about staying with tap water, estrogen and all, solidify [...]]]></description>
			<content:encoded><![CDATA[<p>Caught this today on Twitter via <a title="Recommended follow" href="http://www.twitter.com/invisiblepilot" target="_blank">@invisiblepilot</a>. I&#8217;m sure information like it has gone around in the past but this infographic is really nicely produced and highlights some of the things people forget about bottled water.<span id="more-372"></span></p>
<p>Personally this just helps the decision <a title="My lovely wifes portfolio site" href="http://www.heayaaryn.com" target="_blank">Aaryn</a> and I made about staying with tap water, <a title="New Scientist" href="http://www.newscientist.com/article/dn16397-top-11-compounds-in-us-drinking-water.html" target="_blank">estrogen and all</a>, solidify itself as the right choice. Of course living in California means we do keep bottled water in the house and car as part of our <a title="Great LA Times article on readiness" href="http://www.latimes.com/news/local/la-me-disaster17sep17-side,0,2504371.htmlstory" target="_blank">earthquake readiness kits</a>, but we usually keep it until a few months before its use by date drink it and then buy more (don&#8217;t forget to get extra for the kitties!). Day to day we just use filtered tap.</p>
<p>I&#8217;m re-posting the infographic here with permission, but please feel free to <a title="Check out the full size graphic" href="http://www.onlineeducation.net/bottled_water/" target="_blank">head over to the source</a> instead;</p>
<p><a href="http://www.onlineeducation.net/bottled_water/"><img style="border: 0pt none;" src="http://www.onlineeducation.net/bottled_water/water_full.jpg" border="0" alt="The Facts About Bottled Water" width="469" height="1749" /></a></p>
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		<title>Nick Pike Juggler parts 2 and 3</title>
		<link>http://www.designergamergeek.com/general/nick-pike-juggler-parts-2-and-3/</link>
		<comments>http://www.designergamergeek.com/general/nick-pike-juggler-parts-2-and-3/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 09:57:08 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[chainsaw]]></category>
		<category><![CDATA[dangerous]]></category>
		<category><![CDATA[flames]]></category>
		<category><![CDATA[juggler]]></category>
		<category><![CDATA[nick-pike]]></category>
		<category><![CDATA[stunts]]></category>
		<category><![CDATA[unicycle]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=366</guid>
		<description><![CDATA[Nick is back again with two new videos in his dangerous juggling series and this time he&#8217;s going crazier than walking on broken glass while juggling. Did you know there&#8217;s such a thing as a flaming unicycle? I didn&#8217;t&#8230; Dangerous Juggling Stunts (Part 2 Extreme Fire) Things on fire are great, things being juggled while [...]]]></description>
			<content:encoded><![CDATA[<p>Nick is back again with two new videos in his dangerous juggling series and this time he&#8217;s going crazier than <a href="http://www.designergamergeek.com/general/nick-pike-juggler/">walking on broken glass while juggling</a>. Did you know there&#8217;s such a thing as a flaming unicycle? I didn&#8217;t&#8230;<span id="more-366"></span></p>
<p><strong>Dangerous Juggling Stunts (Part 2 Extreme Fire)<br />
</strong>Things on fire are great, things being juggled while on fire awesome! Though I&#8217;d liked to have seen more unicycle action ^_^</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/atg3szsDcB0&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/atg3szsDcB0&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Head over to the <a href="http://www.youtube.com/watch?v=atg3szsDcB0" target="_blank">YouTube page</a> to comment and rate!</p>
<p><strong>Dangerous Juggling Stunts (Part 3 The Chainsaw)</strong><br />
Yes you read that correctly, a freaking chainsaw. I&#8217;ve no idea were you&#8217;d go from there though, maybe riding a tiger juggling flaming chainsaws?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/z987kelFKtc&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/z987kelFKtc&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Head over to the <a href="http://www.youtube.com/watch?v=z987kelFKtc" target="_blank">YouTube page</a> to comment and rate!</p>
<p>Awesome stuff all round again from Nick. Please head over to <a title="Visit Nick's site for more information" href="http://www.nickpikejuggler.com" target="_blank">www.nickpikejuggler.com</a> if you&#8217;d like to get info and watch more juggling and show videos, you’ll also be able to checkout where his next gig is in your area!</p>
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		<title>Nick Pike Juggler</title>
		<link>http://www.designergamergeek.com/general/nick-pike-juggler/</link>
		<comments>http://www.designergamergeek.com/general/nick-pike-juggler/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 20:03:39 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[broken-glass]]></category>
		<category><![CDATA[juggler]]></category>
		<category><![CDATA[knives]]></category>
		<category><![CDATA[nick-pike]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=361</guid>
		<description><![CDATA[Our friend Nick, another Brit who married an American girl, just so happens to be a mighty fine juggler. He&#8217;s juggled all over the world on ships and at gigs, you may have even seen him before. Now he&#8217;s back with some new, more crazy tricks and there&#8217;s video! I&#8217;m going to embed the video [...]]]></description>
			<content:encoded><![CDATA[<p>Our friend Nick, another Brit who married an American girl, just so happens to be a mighty fine juggler. He&#8217;s juggled all over the world on ships and at gigs, you may have even seen him before. Now he&#8217;s back with some new, more crazy tricks and there&#8217;s video!<span id="more-361"></span></p>
<p>I&#8217;m going to embed the video below for ease of viewing, but if you like what you see head over to <a title="Nick Pike Juggler" href="http://www.nickpikejuggler.com">www.nickpikejuggler.com</a> to watch more videos, you&#8217;ll also be able to checkout where his next gig is in your area!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CRS9oDGwsRc&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/CRS9oDGwsRc&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I don&#8217;t want to give anything away but: knives and broken glass aren&#8217;t the only crazy things planned!</p>
<p>Head over to the <a href="http://www.youtube.com/watch?v=CRS9oDGwsRc" target="_blank">YouTube page</a> to comment and rate!</p>
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