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	<title>Designer. Gamer. Geek. &#187; General</title>
	<atom:link href="http://www.designergamergeek.com/all/general/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.designergamergeek.com</link>
	<description>Covering design, games, technology, politics and food!</description>
	<lastBuildDate>Fri, 06 Aug 2010 17:08:08 +0000</lastBuildDate>
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		<title>Sign up for Extra Life 2010 &#8211; Be a gaming hero</title>
		<link>http://www.designergamergeek.com/general/sign-up-for-extra-life-2010-be-a-gaming-hero/</link>
		<comments>http://www.designergamergeek.com/general/sign-up-for-extra-life-2010-be-a-gaming-hero/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 06:26:00 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[charity gaming]]></category>
		<category><![CDATA[extra-life]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[playgames-healkids]]></category>
		<category><![CDATA[sarcastic gamer]]></category>
		<category><![CDATA[signup]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=488</guid>
		<description><![CDATA[Over the last two years charity gaming event Extra Life has raised over $300,000 for Children&#8217;s Hospitals and the fight against Cancer. In 2009 my friend Alick told me all about the event and together with a small group of friends Team Meerkat was born. We&#8217;ve pledged to help out every year, and I&#8217;ll let [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last two years charity gaming event <a title="View the Extra Life website for more details" href="http://extralife.sarcasticgamer.com" target="_blank">Extra Life</a> has raised over $300,000 for Children&#8217;s Hospitals and the fight against Cancer. In 2009 my friend Alick told me all about the event and together with a small group of friends <a title="Visit the Team Meerkat site to find out about the team members!" href="http://www.teammeerkat.com" target="_blank">Team Meerkat</a> was born. We&#8217;ve pledged to help out every year, and I&#8217;ll let you know how you can too.<span id="more-488"></span></p>
<p>Extra Life was started in 2008 by a Sarcastic Gamer Community member. You should read about the events beginnings on the <a title="Read the origins of Extra Life" href="http://extralife.sarcasticgamer.com/wp/index.php/2010/04/all-about-extra-life.html" target="_blank">Sarcastic Gamer site</a>. The communities story resonated because I&#8217;d also had leukemia in my family. I found myself being highly motivated for the event &#8211; I mean why not, marathon runners get sponsored for charity why not 24 hour gaming?</p>
<p>Last year Team Meerkat raised $577 for Extra Life, this year we&#8217;re setting our sights even higher, we want to bust that target! If you love games, want to help cure Cancer or simply want to make sure Local Hospitals get help, you should be doing Extra Life too! As the events awesome tagline says &#8220;Play games. Heal kids&#8221;.</p>
<p>It&#8217;s easy to participate in Extra Life at any level;</p>
<p><strong>1. Sponsor an Extra Life <a title="Find an Extra Life team member" href="https://www.hospitalshelpingkids.org/ExtraLife/search.aspx" target="_blank">team member</a>, Team Meerkat <a title="Sponsor Team Meerkat now!" href="http://www.teammeerkat.com/the-team/" target="_blank">team member</a> or <a title="Donate directly to Extra Life here" href="https://www.hospitalshelpingkids.org/ExtraLife/getdonorinfo.aspx?i=1703978839EFB4BF0" target="_blank">donate directly</a>.</strong></p>
<p><strong>2. <a title="Join Extra Life now!" href="http://extralife.sarcasticgamer.com" target="_blank">Signup to participate</a> in Extra Life and round up four or more sponsors.</strong></p>
<p><strong>3. Create a team, join a team or choose to <a title="Join Team Meerkat now!" href="http://www.teammeerkat.com/forum/topic/joining-instructions" target="_blank">join Team Meerkat</a> (we&#8217;d love to have you!) .</strong></p>
<p>Be a gaming hero and pledge 24 hours to healing kids on October 16th.</p>
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		<title>How Facebook could have avoided all the fuss</title>
		<link>http://www.designergamergeek.com/general/how-facebook-could-have-avoided-all-the-fuss/</link>
		<comments>http://www.designergamergeek.com/general/how-facebook-could-have-avoided-all-the-fuss/#comments</comments>
		<pubDate>Fri, 28 May 2010 07:55:33 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[openness]]></category>
		<category><![CDATA[policy]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[user-experience]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=423</guid>
		<description><![CDATA[Facebook Privacy issues have been all over the News, in the Blogs and all over Twitter for some time now. If you use Facebook it&#8217;s hard to avoid the issue and chances are you know at least a little about all the chatter. There&#8217;s one way Facebook could have avoided all this fuss a long [...]]]></description>
			<content:encoded><![CDATA[<p>Facebook Privacy issues have been all over <a title="Ars Technica - Privacy" href="http://arstechnica.com/tech-policy/news/2010/05/color-privacy-groups-unimpressed-with-facebook-updates.ars" target="_blank">the News</a>, in the <a title="Facebook changes, good, bad and ugly" href="http://www.eff.org/deeplinks/2009/12/facebooks-new-privacy-changes-good-bad-and-ugly" target="_blank">Blogs</a> and all over <a title="Twitter - Facebook Privacy" href="http://twitter.com/#search?q=facebook%20privacy" target="_blank">Twitter</a> for some time now. If you use Facebook it&#8217;s hard to avoid the issue and chances are you know at least a little about all the chatter. There&#8217;s one way Facebook could have avoided all this fuss a long time ago.<span id="more-423"></span></p>
<p><img class="alignnone" style="margin-top: 10px; margin-bottom: 15px;" title="Facebook Custom clip" src="/img/titles/facebook-custom.png" alt="" width="488" height="100" /><br />
<a title="Facebook.com - Homepage" href="http://www.facebook.com" target="_blank">Facebook</a> could have avoided all the fuss a long time ago by having a clear Privacy Policy, there Facebook could have outlined exactly what data they wanted to be public. This Policy could have been outlined very early on and each new user would have had to accept it as part of the registration process. The user then knows from the outset which data will be held publicly for searches or advert targeting, and then the user has a choice &#8211; accept and use the site or reject and go elsewhere.</p>
<p>After the user has made their choice accepted the Policy and entered the site proper the settings should be simple, usable and use an ounce of common sense. Each post, update or upload is posted to only friends of the user, posting is then clear to everyone &#8220;your posts are only seen by the people you choose to be friends with&#8221;. Of course your application would also need an override to change the entry from private to public status, and it&#8217;s important that the User Experience happens in this direction. This is where common sense comes in: no one wants the hassle of selecting &#8216;make this private&#8217; every time they want to hide information, what&#8217;s far more intuitive is selecting which entries you wish to be public.</p>
<h3>Some barriers are good</h3>
<p>Yes One&#8217;s first objection will probably be that this adds a barrier to entry. Yes it does. This barrier is one Facebook should want; only users who accept or don&#8217;t care enough to read the Public Policy become their user base. Facebook would then be free to use the agreed data for any purpose they have outlined openly in the Policy. This totally eliminates having any type of heated community banter over privacy, as long as you stick to your own outlined rules &#8211; which brings me on to my next and final point.</p>
<p>Be consistent, don&#8217;t go pulling the rug from under your users every six months. No one&#8217;s saying you shouldn&#8217;t change and evolve your rules with the community and the world at large. People like stability, users are people. Move to a flexible Policy change cycle, once every eighteen months with a period of consultation before the start of the next cycle. Stability  alone isn&#8217;t going to cut it though, constancy is needed also. Flip-flopping between Privacy directions, radically changing interface controls or changing Policy definitions is not being consistent. Again, evolution is expected with software and internet applications so change is not an outlandish idea, gradual, intelligent, user friendly changes are paramount. A user shouldn&#8217;t have to work to understand an application&#8217;s Policies, the application should work to make it&#8217;s Policies usable and communicative. I believe the average user is far more accepting than most think, if things are out in the open and clear to understand I think Registrations would be on par.</p>
<p>Enough theorizing, Facebook doesn&#8217;t really have any of those options anymore. Not unless it would be willing to rewrite some base Facebook Policies, lose some users along the way, eat a whole lot of humble pie and be willing to take an extended time to rebuild trust in it&#8217;s products and data use.</p>
<h3>Think like a person</h3>
<p>Be clear, be consistent  and be usable. Plan for your data use from the start, anticipate and avoid the Facebook backlash.</p>
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		<title>In the end you&#8217;ve still got to build your Flash correctly</title>
		<link>http://www.designergamergeek.com/general/in-the-end-youve-still-got-to-build-your-flash-correctly/</link>
		<comments>http://www.designergamergeek.com/general/in-the-end-youve-still-got-to-build-your-flash-correctly/#comments</comments>
		<pubDate>Fri, 28 May 2010 07:25:35 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[best-practice]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[must-haves]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=413</guid>
		<description><![CDATA[Fellow internet dwellers will recall the Apple open letter about Flash support on it&#8217;s mobile platform, the inevitable Adobe follow up and a world of News coverage. I&#8217;ve made my opinion known on Twitter a couple of times. If your project calls for Flash or if you just choose to use it, there are some [...]]]></description>
			<content:encoded><![CDATA[<p>Fellow internet dwellers will recall the <a title="Apple.com - Thoughts on Flash" href="http://www.apple.com/hotnews/thoughts-on-flash/" target="_blank">Apple open letter</a> about Flash support on it&#8217;s mobile platform, the inevitable <a title="Adobe.com - Open Markets" href="http://www.adobe.com/choice/openmarkets.html" target="_blank">Adobe follow up</a> and a world of <a title="SmashingMag - Disappearance of Flash" href="http://www.smashingmagazine.com/2010/04/12/the-gradual-disappearance-of-flash-websites/" target="_blank">News coverage</a>. I&#8217;ve made my opinion known <a title="Twitter.com/yaypaul entry" href="http://twitter.com/yaypaul/status/12122540710" target="_blank">on Twitter</a> a couple of times. If your project calls for Flash or if you just choose to use it, there are some best practices which can help everybody out.<span id="more-413"></span><br />
<img class="alignnone" style="margin-top: 20px; margin-bottom: 15px;" title="Flash timeline image" src="/img/titles/flash-timeline.png" alt="" width="488" height="100" /><br />
Whether or not you should use Flash or HTML5 is a discussion for another time, here we&#8217;re concerned with getting the best Flash experience for the user. If your project already uses Flash and you want to make sure your files are optimized, or if you&#8217;re new to the program and want to know some best practices: I offer the below as a quick overview to creating efficient Flash files.</p>
<p>Let&#8217;s start with one of the most important aspects of Flash building.</p>
<h3>Reuse your symbols</h3>
<p>Where possible you should reuse symbols instead of creating new ones.<br />
I.E. you need a cloud graphic, an oval button and a spot light effect. For each of those elements you only need one base symbol. Start by creating a circle of any color then convert it to a graphic symbol. Drag an instance of the circle from the library to the stage, go to the properties and set the circle color to white via the &#8216;tint&#8217; option. Copy and paste this circle a number of times, changing size, shape and opacity where needed to create your cloud. Return to the stage and create your other two elements using the original circle symbol following the same color/alpha change process to get the desired effects.<br />
The same types of symbol reuse can be used with a number of different shapes or combination of shapes. Need a forest? Create one trunk and one leaf, copy paste the leaf to make the tree, return to the stage and pull in as many trees as you need from the library.</p>
<p>Symbol reuse in this manor helps Flash keep the number of individually rendered elements to a minimum.</p>
<h3>Keep symbol numbers to a minimum</h3>
<p>The number of individual symbols you create works hand in hand with symbol reuse. The simple rule is: do not create symbols unless you need them and where possible create a new symbol from an existing one and transform it.</p>
<h3>Never animate using keyframes</h3>
<p>Using separate keyframes containing separate artwork is a sure fire way to make your file huge. As a rule, you should always animate your symbols using motion tweens, one moving element is much smaller than using multiple elements to create the same effect.</p>
<h3>Never use shape tweens</h3>
<p>Under no circumstances should you be using any type of shape tween. The shape tween feature will bloat your movies and substantially slow down play back.</p>
<h3>Use Jpeg&#8217;s sparingly</h3>
<p>While Jpeg&#8217;s are sometimes needed to complete a Flash project you should try and limit their use to critical applications only. Jpeg&#8217;s affect the file size of Flash movies in a big way, if you have to use them, make sure you&#8217;ve used the &#8216;save for web feature&#8217; in Photoshop before importing them into your Flash library.</p>
<h3>Stream user initiated audio and video files</h3>
<p>Audio and video files should always been linked to and loaded as a stream from your main Flash file, never include these files inside your main file.<br />
To ensure optimum User Experience, audio and video files which are loaded from within your Movie should always be initiated by the user and should contain Play/Pause/Stop and/or Mute functionality as a minimum. In some cases the &#8216;no auto playback&#8217; rule may be broken; Video files inside a Flash ad may start immediately, audio files should still require user initiation.</p>
<p>Depending on the type of Flash file you are creating, some or all of the following tips may help you reduce the size of your exported Movie.</p>
<h3>Limit your color palette</h3>
<p>Using a limited color palette, much like saving a GIF at 128 rather than 256 colors, can substantially lower your Movie size.  It is recommended you use tints of existing colors where possible.</p>
<h3>Limit use of gradients</h3>
<p>Limiting the use of gradients works hand in hand with limiting color palettes. A good rule is: two is great, five is too many. Remember this refers to individual different gradients, reusing the same gradient is fine (see: symbol reuse).</p>
<h3>Limit use of transparency</h3>
<p>Using transparency can allow you to create some great effects, but those same effects are slowing and bloating your Movies. As a general rule: individual items which include transparency, I.E. a button with drop shadow, are fine. You should try to avoid layered transparent items and you should definitely avoid tweening multiple transparent items across each other as this will result in playback slowdown.</p>
<p>Should you need to further shrink your Flash file after following all the tips above you may wish to try the following;</p>
<h3>Save for an older version</h3>
<p>Unless you absolutely need your Flash file to play in the latest plugin it is recommended you save for files for Flash Player 8. Saving files down from a later version to Flash 8 can sometimes shave as much as 25% off the file size.</p>
<h3>Drop frame rate</h3>
<p>25 FPS+ is the realm of TV and video, your Flash files should be around 15 FPS for optimum playback/file size. Dropping the frame rate, even below 15 FPS may be needed to lower your file size further.</p>
<p>And that&#8217;s about all I&#8217;ve got in the &#8216;must haves&#8217; category, if you think of anymore &#8216;must haves&#8217; or just want to share some advanced techniques please feel free to do so in the comments.</p>
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		<title>Valve has taken an important first step, now we need to follow through</title>
		<link>http://www.designergamergeek.com/games/valve-has-taken-an-important-first-step-now-we-need-to-follow-through/</link>
		<comments>http://www.designergamergeek.com/games/valve-has-taken-an-important-first-step-now-we-need-to-follow-through/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 23:50:47 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[important-steps]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[steampowered]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[valve-software]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=408</guid>
		<description><![CDATA[This week Valve, the creator of the legendary Half Life series of games has been releasing some teaser images hinting that it&#8217;s Steam platform may soon be on the way to an Apple computer near you. This is an important first step for the gaming community as a whole, one in which we the gamers [...]]]></description>
			<content:encoded><![CDATA[<p>This week <a title="Link to Valve Software" href="http://www.valvesoftware.com/" target="_blank">Valve</a>, the creator of the legendary Half Life series of games has been releasing some teaser images hinting that it&#8217;s Steam platform may soon be on the way to an <a title="Link to Apple" href="http://www.apple.com/" target="_blank">Apple</a> computer near you. This is an important first step for the gaming community as a whole, one in which we the gamers need to follow through on.<span id="more-408"></span></p>
<p>Let us not underestimate that last sentence. This is an important step for the gaming community, not just for the Apple users but for all PC gamers. What Am I talking about? Competition. Having games created for and released only on one PC platform inevitably hurts the market as a whole. Think of how the console market would look like if the only one available was a Playstation. Now imagine if that one console maker released an update that gave you a bloated unusable interface and then forced all it&#8217;s game developers to create games for the platform because it was the only way to use new features.<br />
The point I&#8217;m trying to make here is that we have choice and a competitive market with consoles. This isn&#8217;t even about games, it&#8217;s about people being able to use the system they feel most comfortable with.</p>
<p>The Apple platform is now as good as any PC for gaming, gone are the architecture differences of decades past. It&#8217;s about time game developers saw this market for the potential it has, but it&#8217;s up to us as gamers to help support Valve and any other companies that create games natively for the Mac. Supporting Valve now is an integral part of making this work. Why? Because you&#8217;ll not be finding any other large studios games on the Apple Steam platform for a while, at least I think. My guess is that the large publishers will be looking to Valves sales of it&#8217;s own Steam based games before making any decisions about bringing their ported or porting/creating games for the platform.</p>
<p>For the good of PC gaming itself, that is why we need to support Steam on Macs.</p>
<p>If you&#8217;ve not caught any of the hubbub on BoingBoing or seen any of the teaser images head over to the article <a title="Read the BoingBoing Article" href="http://www.boingboing.net/2010/03/03/gallery-valve-tease.html" target="_blank">Gallery: Valve tease Steam/Half-Life/Left 4 Dead for Macs, in style</a> for a look see.</p>
<p><strong>Update</strong>: There is an interesting article and discussion at <a title="Rock Paper Shotgun article" href="http://www.rockpapershotgun.com/2010/03/03/valves-big-fat-hint-steam-for-macs/" target="_blank">rockspapershotgun.com</a> where they also point out a <a title="List of ported Mac games" href="http://savygamer.co.uk/2010/03/03/here-is-a-list-of-games-currently-on-steam-that-already-have-a-native-mac-port-in-existence/" target="_blank">list of already ported Mac games</a>. Quite a few in that list so we may see more than just Valve games at launch, however I still think the big publishers will be looking at Steam sales to decide whether to make an Apple push themselves or not.</p>
<p><strong>Update:</strong> I took a little break from posting to plan a wedding, in that time Valve have confirmed, beta&#8217;d and shipped Steam for Mac. In fact it&#8217;s currently installed and downloading Portal which <a title="Ars Steam for Mac launch article" href="http://arstechnica.com/apple/news/2010/05/steam-for-macs-launches-with-free-portal-63-games.ars" target="_blank">Valve gave away for free</a> with the release of the Mac platform. Here&#8217;s hoping other publishers see the value in our gamers too! To comment on the above update quickly: Valve have released a <a title="Steam support article listing Mac games on SteamPlay" href="https://support.steampowered.com/kb_article.php?ref=9439-QHKN-1308" target="_blank">list of supported games</a> at launch, hopefully we&#8217;ll see some more mainstream titles shortly. I&#8217;d love to have Dawn of War II or Valve&#8217;s own Half Life 2 on my OS X side.</p>
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		<title>The facts about bottled water</title>
		<link>http://www.designergamergeek.com/general/the-facts-about-bottled-water/</link>
		<comments>http://www.designergamergeek.com/general/the-facts-about-bottled-water/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 23:29:45 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[bottled]]></category>
		<category><![CDATA[facts]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[onlineeducation]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=372</guid>
		<description><![CDATA[Caught this today on Twitter via @invisiblepilot. I&#8217;m sure information like it has gone around in the past but this infographic is really nicely produced and highlights some of the things people forget about bottled water. Personally this just helps the decision Aaryn and I made about staying with tap water, estrogen and all, solidify [...]]]></description>
			<content:encoded><![CDATA[<p>Caught this today on Twitter via <a title="Recommended follow" href="http://www.twitter.com/invisiblepilot" target="_blank">@invisiblepilot</a>. I&#8217;m sure information like it has gone around in the past but this infographic is really nicely produced and highlights some of the things people forget about bottled water.<span id="more-372"></span></p>
<p>Personally this just helps the decision <a title="My lovely wifes portfolio site" href="http://www.heayaaryn.com" target="_blank">Aaryn</a> and I made about staying with tap water, <a title="New Scientist" href="http://www.newscientist.com/article/dn16397-top-11-compounds-in-us-drinking-water.html" target="_blank">estrogen and all</a>, solidify itself as the right choice. Of course living in California means we do keep bottled water in the house and car as part of our <a title="Great LA Times article on readiness" href="http://www.latimes.com/news/local/la-me-disaster17sep17-side,0,2504371.htmlstory" target="_blank">earthquake readiness kits</a>, but we usually keep it until a few months before its use by date drink it and then buy more (don&#8217;t forget to get extra for the kitties!). Day to day we just use filtered tap.</p>
<p>I&#8217;m re-posting the infographic here with permission, but please feel free to <a title="Check out the full size graphic" href="http://www.onlineeducation.net/bottled_water/" target="_blank">head over to the source</a> instead;</p>
<p><a href="http://www.onlineeducation.net/bottled_water/"><img style="border: 0pt none;" src="http://www.onlineeducation.net/bottled_water/water_full.jpg" border="0" alt="The Facts About Bottled Water" width="469" height="1749" /></a></p>
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		<title>Nick Pike Juggler parts 2 and 3</title>
		<link>http://www.designergamergeek.com/general/nick-pike-juggler-parts-2-and-3/</link>
		<comments>http://www.designergamergeek.com/general/nick-pike-juggler-parts-2-and-3/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 09:57:08 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[chainsaw]]></category>
		<category><![CDATA[dangerous]]></category>
		<category><![CDATA[flames]]></category>
		<category><![CDATA[juggler]]></category>
		<category><![CDATA[nick-pike]]></category>
		<category><![CDATA[stunts]]></category>
		<category><![CDATA[unicycle]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=366</guid>
		<description><![CDATA[Nick is back again with two new videos in his dangerous juggling series and this time he&#8217;s going crazier than walking on broken glass while juggling. Did you know there&#8217;s such a thing as a flaming unicycle? I didn&#8217;t&#8230; Dangerous Juggling Stunts (Part 2 Extreme Fire) Things on fire are great, things being juggled while [...]]]></description>
			<content:encoded><![CDATA[<p>Nick is back again with two new videos in his dangerous juggling series and this time he&#8217;s going crazier than <a href="http://www.designergamergeek.com/general/nick-pike-juggler/">walking on broken glass while juggling</a>. Did you know there&#8217;s such a thing as a flaming unicycle? I didn&#8217;t&#8230;<span id="more-366"></span></p>
<p><strong>Dangerous Juggling Stunts (Part 2 Extreme Fire)<br />
</strong>Things on fire are great, things being juggled while on fire awesome! Though I&#8217;d liked to have seen more unicycle action ^_^</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/atg3szsDcB0&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/atg3szsDcB0&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Head over to the <a href="http://www.youtube.com/watch?v=atg3szsDcB0" target="_blank">YouTube page</a> to comment and rate!</p>
<p><strong>Dangerous Juggling Stunts (Part 3 The Chainsaw)</strong><br />
Yes you read that correctly, a freaking chainsaw. I&#8217;ve no idea were you&#8217;d go from there though, maybe riding a tiger juggling flaming chainsaws?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/z987kelFKtc&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/z987kelFKtc&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Head over to the <a href="http://www.youtube.com/watch?v=z987kelFKtc" target="_blank">YouTube page</a> to comment and rate!</p>
<p>Awesome stuff all round again from Nick. Please head over to <a title="Visit Nick's site for more information" href="http://www.nickpikejuggler.com" target="_blank">www.nickpikejuggler.com</a> if you&#8217;d like to get info and watch more juggling and show videos, you’ll also be able to checkout where his next gig is in your area!</p>
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		<title>Nick Pike Juggler</title>
		<link>http://www.designergamergeek.com/general/nick-pike-juggler/</link>
		<comments>http://www.designergamergeek.com/general/nick-pike-juggler/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 20:03:39 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[broken-glass]]></category>
		<category><![CDATA[juggler]]></category>
		<category><![CDATA[knives]]></category>
		<category><![CDATA[nick-pike]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=361</guid>
		<description><![CDATA[Our friend Nick, another Brit who married an American girl, just so happens to be a mighty fine juggler. He&#8217;s juggled all over the world on ships and at gigs, you may have even seen him before. Now he&#8217;s back with some new, more crazy tricks and there&#8217;s video! I&#8217;m going to embed the video [...]]]></description>
			<content:encoded><![CDATA[<p>Our friend Nick, another Brit who married an American girl, just so happens to be a mighty fine juggler. He&#8217;s juggled all over the world on ships and at gigs, you may have even seen him before. Now he&#8217;s back with some new, more crazy tricks and there&#8217;s video!<span id="more-361"></span></p>
<p>I&#8217;m going to embed the video below for ease of viewing, but if you like what you see head over to <a title="Nick Pike Juggler" href="http://www.nickpikejuggler.com">www.nickpikejuggler.com</a> to watch more videos, you&#8217;ll also be able to checkout where his next gig is in your area!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CRS9oDGwsRc&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/CRS9oDGwsRc&amp;hl=en_US&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I don&#8217;t want to give anything away but: knives and broken glass aren&#8217;t the only crazy things planned!</p>
<p>Head over to the <a href="http://www.youtube.com/watch?v=CRS9oDGwsRc" target="_blank">YouTube page</a> to comment and rate!</p>
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		<title>Extra Life charity event this weekend</title>
		<link>http://www.designergamergeek.com/games/extra-life-charity-event-this-weekend/</link>
		<comments>http://www.designergamergeek.com/games/extra-life-charity-event-this-weekend/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 04:01:53 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[feed]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[teammeerkat]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=355</guid>
		<description><![CDATA[This weekend is the Extra Life event. That&#8217;s right, it&#8217;s time for some 24 hour charity gaming action! Team Meerkat, the 4 of us, start the Extra Life event at 8am PST (that&#8217;s 4pm GMT in the afternoon for you euros) on Saturday, and will continue to play games online for a full 24 hours [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend is the <a title="Check out Extra Life" href="http://extralife.sarcasticgamer.com/" target="_blank">Extra Life</a> event. That&#8217;s right, it&#8217;s time for some 24 hour charity gaming action!<img title="More..." src="http://www.teammeerkat.com/_mobcodex_/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-355"></span></p>
<p>Team Meerkat, <a title="See who the team is" href="http://www.teammeerkat.com/the-team/" target="_blank">the 4 of us</a>, start the <a title="Check out the Extra Life website" href="http://extralife.sarcasticgamer.com/" target="_blank">Extra Life</a> event at 8am PST (that&#8217;s 4pm GMT in the afternoon for you euros) on Saturday, and will continue to play games online for a full 24 hours until 8am (4pm GMT) on Sunday.</p>
<p>There are a few ways you can keep in touch with what we are doing and make sure we&#8217;re actually playing games, not goofing off;</p>
<p>Firstly, we will be streaming as much of the gameplay from the event as possible via two streams. We&#8217;ll also record the start, finish and any &#8216;special&#8217; moments for repeat viewing.</p>
<p>You can view the live steam from my computer here: <a title="Watch Reishi's feed" href="http://www.ustream.tv/channel/team-meerkat-live-reishi" target="_blank">http://www.ustream.tv/channel/team-meerkat-live-reishi</a></p>
<p>You can view the live stream from Alik&#8217;s computer here: <a title="Watch Aki's feed" href="http://www.ustream.tv/channel/team-meerkat-extra-life-event" target="_blank">http://www.ustream.tv/channel/team-meerkat-extra-life-event</a></p>
<p>We will also be making an appearance on MAD-Radio twice. Our first appearance will be at the start of the 24 hours to get things underway. The second appearance will be on Sunday, so you can hear how much we are hurting with only a few hours to go.</p>
<p>You can listen to the shows live at;<br />
iTunes/VLC/Winamp &#8211; <a title="Mad-Radio iTunes/VLC/Winamp" href="http://mad-radio.sytes.net:88/listen.pls" target="_blank">http://mad-radio.sytes.net:88/listen.pls</a><br />
Windows Media Player &#8211; <a title="MAD-Radio Windows Media Player" href="http://mad-radio.sytes.net:88" target="_blank">http://mad-radio.sytes.net:88</a></p>
<p>You can also follow our progress on twitter <a title="Team Meerkat on Twitter" href="http://twitter.com/teammeerkat" target="_blank">@teammeerkat</a></p>
<p>It&#8217;s going to be fun!</p>
<p><strong>Update: The team raised a total of $577 for Extra Life 09<br />
</strong>Good going team, I hope to see everyone again next year to raise even more!</p>
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		<title>Updating the blog address</title>
		<link>http://www.designergamergeek.com/general/updating-the-blog-address/</link>
		<comments>http://www.designergamergeek.com/general/updating-the-blog-address/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 17:14:54 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[paul-west]]></category>
		<category><![CDATA[url]]></category>

		<guid isPermaLink="false">http://www.paulanthonywest.com/?p=207</guid>
		<description><![CDATA[Some advanced warning for my readers and RSS users: today I&#8217;ll be switching my blog over to it&#8217;s new permanent URL http://www.designergamergeek.com.  With the way my server is setup you shouldn&#8217;t actually notice any difference and you&#8217;ll still be able to access all the content (including the RSS feed) from the current url.  I can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Some advanced warning for my readers and RSS users: today I&#8217;ll be switching my blog over to it&#8217;s new permanent URL <a title="The new home of this blog!" href="http://www.designergamergeek.com">http://www.designergamergeek.com</a>.  With the way my server is setup you shouldn&#8217;t actually notice any difference and you&#8217;ll still be able to access all the content (including the RSS feed) from the current url.  I can&#8217;t promise it&#8217;ll always be that way though, which is why I&#8217;m giving you fair warning!</p>
<p><span id="more-207"></span><br />
<strong>Why am I moving to a new URL?</strong><br />
For a while now I&#8217;ve been trying to get <a href="http://www.paulwest.com">http://www.paulwest.com</a>, I already own <a title="Old blog URL" href="http://www.paulanthonywest.com">http://www.paulanthonywest.com</a> and <a title="Yes I have two middle names" href="http://www.paulanthonybrianwest.com">http://www.paulanthonybrianwest.com</a> which both point here.  I&#8217;m not rich and I&#8217;ve got other projects that need money injection, add to that the fact I&#8217;ve not ever got a reply about it either way.  So I officially quit stalking it and will take my personal branding in another direction (post about that soon).</p>
<p>I&#8217;ll update here once the switch over is done.</p>
<p>UPDATE: The move is done and all links in place, everything should be working fine now.  Had a few issues earlier this evening when I was a total nab trying to run php5 code on php4 settings, but that was easily fixed.<br />
I&#8217;ll be posting some more articles I have backlogged this week and if I don&#8217;t get too busy with other things you may even see a re-brand!</p>
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		<title>Barack Obama on the Economy</title>
		<link>http://www.designergamergeek.com/general/barack-obama-on-the-economy/</link>
		<comments>http://www.designergamergeek.com/general/barack-obama-on-the-economy/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 19:27:22 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[infrastructure]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[obama]]></category>

		<guid isPermaLink="false">http://www.paulanthonywest.com/?p=189</guid>
		<description><![CDATA[Today president elect Obama made his views and plans for the economy known in a press conference. I have to say I&#8217;m presently surprised that it all seems to make sense. Now before I get &#8220;you&#8217;re not even an American&#8221; comments. No I&#8217;m not, however my wife is, my cats and all my possessions are [...]]]></description>
			<content:encoded><![CDATA[<p>Today president elect Obama made his views and plans for the economy known <a title="Obama on CNN" href="http://www.cnn.com/2009/POLITICS/01/08/transition.wrap/index.html" target="_blank">in a press conference</a>. I have to say I&#8217;m presently surprised that it all seems to make sense.<span id="more-189"></span></p>
<p><em>Now before I get &#8220;you&#8217;re not even an American&#8221; comments. No I&#8217;m not, however my wife is, my cats and all my possessions are in the US and I consider it my home, I feel I have the right to comment. So there.</em></p>
<p>I have said all along, since the beginning of this whole economic debacle, that, if companies are going under because they either are a) already in debt or b) have horribly bad management, that we should let them go.  Some companies are so tightly entwined within the country that their demise would cause catastrophic meltdown, yes. But these are a very small minority. And that&#8217;s a whole other issue.<br />
Why should we let them go under? Simple and already stated: they were either already failing or were terribly managed. That is the type of company we do not need.</p>
<p>So if we&#8217;re not saving the old, what do we do?</p>
<p><strong>Save the new.<br />
</strong>Think about the future and the people who&#8217;ll live in it. Work with them, listen to them, help them. Most importantly don&#8217;t alienate them. If the new coming through just see old out of date systems, systems that wont embrace them or help their new ideas flourish, we&#8217;ll lose them.<br />
That means we need more money to technology, science, space and to keep those resources &#8216;in-house&#8217;.  That also means biting the bullet by taking some of that money you were going to use to prop up failing business and giving it to people with ideas.<br />
The old systems don&#8217;t work, I&#8217;ve seen many examples of that in my own lifetime &#8211; and I&#8217;m only thirty.  So if they don&#8217;t work, stop listening to the people who say they need fixing. Start listening to the people who give you new, imaginative, ideas.</p>
<p><strong>Improve infrastructure.</strong><br />
Providing for new and future businesses is one thing, but what about the huge manufacturing worker base we have out of work?  The administration should, <a title="Wiki link to great depression" href="http://en.wikipedia.org/wiki/Public_Works_Administration" target="_blank">as was done in the depression</a>, start and start quickly to improve existing infrastructure and build new better projects for future generations.<br />
These new public projects should, as far as is possible, be only staffed by skilled out of work people. The sheer amount of manufacturing jobs lost over the last year shows just how much of a workforce is available to such projects. And from some of the <a title="Mississippi River Bridge collapse" href="http://en.wikipedia.org/wiki/I-35W_Mississippi_River_bridge" target="_blank">events over the last few years</a> it&#8217;s clear that the US could do with an infrastructure update. Hell the US is one place that <em>does</em> need a high speed link right across it. I&#8217;m not even going to go into what that would do to slow the coastal migration.</p>
<p>Moving swiftly back to my main point: Obama made sense.<br />
He talked about creating jobs, my guess is those will come from public projects. More importantly he talked about money for technology and science projects. Such projects should help provide for the countries future, while keeping its upcoming talent within the US.</p>
<p>The thing America, and all countries of this planet, has to do now is think about the future. Where do we go and what do we do. Forget about fixing old antiquated systems. Let the chaff fall away and build a better system.</p>
<p><strong>Evolution does this all the time.</strong></p>
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