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	<title>Designer. Gamer. Geek. &#187; Games</title>
	<atom:link href="http://www.designergamergeek.com/all/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.designergamergeek.com</link>
	<description>Covering design, games, technology, politics and food!</description>
	<lastBuildDate>Thu, 07 Jul 2011 23:00:51 +0000</lastBuildDate>
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		<title>Gaming Top Tens</title>
		<link>http://www.designergamergeek.com/games/gaming-top-tens/</link>
		<comments>http://www.designergamergeek.com/games/gaming-top-tens/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 23:00:51 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[best]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[ranker]]></category>
		<category><![CDATA[top ten]]></category>
		<category><![CDATA[vote]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=610</guid>
		<description><![CDATA[Earlier this week I posted about geek gift lists. Now it&#8217;s time to use the same listing approach to go over some top ten game setups. Over at Ranker.com we build an app that lets you list anything, listing the universe you might say. We have a few different ways for you to list, just [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier this week I posted about <a title="Need toy gift ideas?" href="http://www.designergamergeek.com/general/need-toy-gift-ideas/" target="_blank">geek gift lists</a>. Now it&#8217;s time to use the same listing approach to go over some top ten game setups.<span id="more-610"></span></p>
<p>Over at <a title="List the unvierse" href="http://www.ranker.com" target="_blank">Ranker.com</a> we build an app that lets you list anything, listing the universe you might say. We have a few different ways for you to list, just like in gaming: we have solo lists, votable &#8216;opinion&#8217; lists, multiplayer crowd-sourced lists and open free-for-all lists. Here I&#8217;m going to bring you a few of my own lists from the different categories.</p>
<h2>Solo list where you can get opinionated</h2>
<p>Here I&#8217;ve listed what I think are the top ten all time Star Wars games, feel free to vote me wrong!<br />
<a title="View the Star Wars list" href="http://www.ranker.com/list/the-top-10-best-star-wars-video-games-of-all-time/reilcan-jones" target="_blank"><strong>The Top 10 Best Star Wars Video Games Of All Time</strong></a></p>
<p><a href="http://www.ranker.com/list/the-top-10-best-star-wars-video-games-of-all-time/reilcan-jones"><img class="alignnone" src="http://img1.ranker.com/list_img/9220/309606/full/the-top-10-best-star-wars-video-games-of-all-time.jpg?version=1297712475000" alt="" width="300" /></a></p>
<h2>Multiplayer crowd-sourced list where you can get involved</h2>
<p>This one is split into two pieces. First is the group list, where everyone&#8217;s lists are aggregated to show the crowds overall view. Here you can add your lists to help build the crowd view.<br />
<a title="The crowd" href="http://www.ranker.com/crowdranked-list/the-most-addictive-video-games-of-all-time" target="_blank"><strong>The Most Addictive Video Games of All Time</strong></a></p>
<p>Then there&#8217;s my personal opinion about those most addictive lists.<br />
<a title="The individual" href="http://www.ranker.com/list/the-most-addictive-video-games-of-all-time/yaypaul" target="_blank"><strong>The Most Addictive Video Games of All Time &#8211; by Yaypaul</strong></a></p>
<p><a href="http://www.ranker.com/crowdranked-list/the-most-addictive-video-games-of-all-time"><img class="alignnone" src="http://img2.ranker.com/list_img/47154/329559/full/the-most-addictive-video-games-of-all-time.jpg?version=1305872233000" alt="" width="300" /></a></p>
<h2>Finally, Open World PVP lists</h2>
<p>With open lists anyone can add items, so what I&#8217;ve done is start a special list just for this post. What you need to do is head to the list and add one (only one!) game which you consider the best video game of all time. With any luck the list will grow from everyone&#8217;s input. I&#8217;ll also turn on the voting options so if your game is already on the list you can vote for it and help it move up the rankings.<br />
<a title="Open List - vote on it" href="http://www.ranker.com/list/the-best-video-game-of-all-time-or-open-list/yaypaul" target="_blank"><strong>The Best Video Game Of All Time | Open List</strong></a></p>
<p><a href="http://www.ranker.com/list/the-best-video-game-of-all-time-or-open-list/yaypaul"><img class="alignnone" src="http://img3.ranker.com/list_img/47154/344448/full/the-best-video-game-of-all-time-or-open-list.jpg?version=1310025312000" alt="" width="300" /></a></p>
<h3>Bonus list</h3>
<p>Rate those polygons!<br />
<a title="Video game hotties" href="http://www.ranker.com/crowdranked-list/the-hottest-video-game-vixens-of-all-time" target="_blank"><strong>The Hottest Video Game Vixens Of All Time</strong></a></p>
<p><a href="http://www.ranker.com/crowdranked-list/the-hottest-video-game-vixens-of-all-time"><img class="alignnone" src="http://img2.ranker.com/user_node_img/2471/12179888/full/liara-t-soni-character-fictional-characters-photo-u2.jpg" alt="" width="300" /></a></p>
]]></content:encoded>
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		<title>Galactic Civilization II: Insectoid Nation Ships</title>
		<link>http://www.designergamergeek.com/games/galactic-civilization-ii-insectoid-nation-ships/</link>
		<comments>http://www.designergamergeek.com/games/galactic-civilization-ii-insectoid-nation-ships/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 02:04:12 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Galactic Civilizations II]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[custom]]></category>
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		<category><![CDATA[galactic-civilization-II]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[GCII]]></category>
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		<category><![CDATA[ship-builder]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=575</guid>
		<description><![CDATA[Yesterday, while trawling through the custom ships I have in GalCivII I talked about some Games Workshop inspired vessels. Today I&#8217;m uploading a full set, combat and support, of my own design. The inspiration for todays ships comes from our own natural world of insects. Galactic Civilization II already has an insectoid species of course, [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, while trawling through the custom ships I have in GalCivII I talked about some <a title="Galactic Civilization II: Space Marine Battle Fleet" href="http://www.designergamergeek.com/games/galactic-civilization-ii-space-marine-battle-fleet/">Games Workshop inspired</a> vessels. Today I&#8217;m uploading a full set, combat and support, of my own design. <span id="more-575"></span></p>
<p>The inspiration for todays ships comes from our own natural world of insects. Galactic Civilization II already has an insectoid species of course, that of the futuristic <a title="Read about the Thalan at IGN" href="http://pc.ign.com/articles/676/676767p1.html">Thalan</a>, but that races ships always seemed a little too future and not enough insect for my tastes. What would ships of an alien insectoid race look like if they too evolved into space fairing beings? That was my goal.</p>
<p>The vessels of the Insectoid Nation are sleek and beetle like. Most contain wings, either swept back or forward, depending on function. The largest of the navies ships are designed as fighter carriers, with their insectoid bodies extending out to hold the vast array of smaller ships they house. I had some fun naming these models too.<br />
As usual you’ll need <a title="By Stardock" href="http://www.galciv2.com/">Galactic Civilizations II</a> 2.0 with the Twilight of the Arnor expansion to use these templates in your games.</p>
<p><a title="Download the Insectoid ships!" href="http://www.designergamergeek.com/downloads/galciviitwilight-insectoid.zip" target="_blank">Download the GalCivII Insectoid Nation Fleet now!</a></p>
<h2>Combat ships</h2>
<h3>Dart Fighter<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-dart.jpg"><img class="alignnone size-full wp-image-557" title="gciv2ta-insectoid-dart" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-dart.jpg" alt="" width="100%" /></a></h3>
<h3>Hive Massive Carrier<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-hive.jpg"><img class="alignnone size-full wp-image-558" title="gciv2ta-insectoid-hive" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-hive.jpg" alt="" width="100%" /></a></h3>
<h3>Javelin Carrier<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-javelin.jpg"><img class="alignnone size-full wp-image-559" title="gciv2ta-insectoid-javelin" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-javelin.jpg" alt="" width="100%" /></a></h3>
<h3>Seeker Scout<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-seeker.jpg"><img class="alignnone size-full wp-image-561" title="gciv2ta-insectoid-seeker" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-seeker.jpg" alt="" width="100%" /></a></h3>
<h3>Super Dart Heavy Fighter<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-superdart.jpg"><img class="alignnone size-full wp-image-562" title="gciv2ta-insectoid-superdart" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-superdart.jpg" alt="" width="100%" /></a></h3>
<h3>Swarm Transport<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-swarm.jpg"><img class="alignnone size-full wp-image-563" title="gciv2ta-insectoid-swarm" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-swarm.jpg" alt="" width="100%" /></a></h3>
<h3>Wraith Cruiser<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-wraith.jpg"><img class="alignnone size-full wp-image-564" title="gciv2ta-insectoid-wraith" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-wraith.jpg" alt="" width="100%" /></a></h3>
<h3>Wyvern Battleship<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-wyvern.jpg"><img class="alignnone size-full wp-image-565" title="gciv2ta-insectoid-wyvern" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-wyvern.jpg" alt="" width="100%" /></a></h3>
<h2>&nbsp;</p>
<p>Support ships</h2>
<h3>Aphid Colony ship<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-aphid.jpg"><img class="alignnone size-full wp-image-555" title="gciv2ta-insectoid-aphid" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-aphid.jpg" alt="" width="100%" /></a></h3>
<h3>Ant Constructor<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-ant.jpg"><img class="alignnone size-full wp-image-554" title="gciv2ta-insectoid-ant" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-ant.jpg" alt="" width="100%" /></a></h3>
<h3>Cockroach Mining Ship<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-cockroach.jpg"><img class="alignnone size-full wp-image-556" title="gciv2ta-insectoid-cockroach" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-cockroach.jpg" alt="" width="100%" /></a></h3>
<h3>Millipede Freighter<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-millipede.jpg"><img class="alignnone size-full wp-image-560" title="gciv2ta-insectoid-millipede" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-insectoid-millipede.jpg" alt="" width="100%" /></a></h3>
]]></content:encoded>
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		<title>Galactic Civilization II: Space Marine Battle Fleet</title>
		<link>http://www.designergamergeek.com/games/galactic-civilization-ii-space-marine-battle-fleet/</link>
		<comments>http://www.designergamergeek.com/games/galactic-civilization-ii-space-marine-battle-fleet/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 07:59:16 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Galactic Civilizations II]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[custom]]></category>
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		<category><![CDATA[galactic-civilization-II]]></category>
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		<category><![CDATA[GCII]]></category>
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		<guid isPermaLink="false">http://www.designergamergeek.com/?p=566</guid>
		<description><![CDATA[This weekend I&#8217;ve been growing weary waiting for Star Wars the Old Republic to get a release date, so I figured what better way to get my space fix than breaking out the classic GalCivII. While digging around in the custom ships I&#8217;d created I came across these gems. Sometime ago I uploaded a set [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend I&#8217;ve been growing weary waiting for Star Wars the Old Republic to get a release date, so I figured what better way to get my space fix than breaking out the classic GalCivII. While digging around in the custom ships I&#8217;d created I came across these gems.<span id="more-566"></span></p>
<p>Sometime ago I uploaded a set of ship templates based on the <a title="Galactic Civilization II: Battle Fleet Gothic" href="http://www.designergamergeek.com/games/galactic-civilization-ii-battle-fleet-gothic/">Imperial Battle Fleet</a> of the awesome tabletop game <a title="Games Workshop battle fleets" href="http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat490027a&amp;rootCatGameStyle=">Battle Fleet Gothic</a>. While searching through the other custom ships I&#8217;ve committed to templates I found a related sister set, that of the Space Marines. The ships of the Emperors elite troops are large foreboding vessels, floating cities with thick armour and large forward guns.</p>
<p>This is a smaller set, containing only one ship from each size class, but the larger sized vessels have a substantial amount of parts. As usual you&#8217;ll need <a title="By Stardock" href="http://www.galciv2.com/">Galactic Civilizations II</a> 2.0 with the Twilight of the Arnor expansion to use these templates in your games.</p>
<p><a title="Download the set!" href="http://www.designergamergeek.com/downloads/galciviitwilight-spacemarine.zip" target="_blank">Download the GalGivII Space Marine Battle Fleet now!</a></p>
<h2>Combat ships</h2>
<h3>Thunder Hawk Gunship<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-spacemarine-thunderhawk.jpg"><img class="alignnone size-full wp-image-551" title="gciv2ta-spacemarine-thunderhawk" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-spacemarine-thunderhawk.jpg" alt="" width="100%" /></a></h3>
<h3>Nova Class Frigate<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-spacemarine-nova.jpg"><img class="alignnone size-full wp-image-549" title="gciv2ta-spacemarine-nova" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-spacemarine-nova.jpg" alt="" width="100%" /></a></h3>
<h3>Hunter Destroyer<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-spacemarines-hunterkiller.jpg"><img class="alignnone size-full wp-image-552" title="gciv2ta-spacemarines-hunterkiller" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-spacemarines-hunterkiller.jpg" alt="" width="100%" /></a></h3>
<h3>Strike Cruiser<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-spacemarine-strike.jpg"><img class="alignnone size-full wp-image-550" title="gciv2ta-spacemarine-strike" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-spacemarine-strike.jpg" alt="" width="100%" /></a></h3>
<h3>Battle Barge Super Capital<a href="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-spacemarine-battlebarge.jpg"><img class="alignnone size-full wp-image-548" title="gciv2ta-spacemarine-battlebarge" src="http://www.designergamergeek.com/_dggcodex_/wp-content/uploads/2011/03/gciv2ta-spacemarine-battlebarge.jpg" alt="" width="100%" /></a></h3>
]]></content:encoded>
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		<title>Ziggurat: custom Sim City 4 map</title>
		<link>http://www.designergamergeek.com/games/ziggurat-custom-sim-city-4-map/</link>
		<comments>http://www.designergamergeek.com/games/ziggurat-custom-sim-city-4-map/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 07:00:10 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[SimCity 4 Custom Maps]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[download]]></category>
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		<guid isPermaLink="false">http://www.designergamergeek.com/?p=536</guid>
		<description><![CDATA[So then, it appears to be double post Sunday&#8230; Inspired by the pyramid Lost Temple RCT3 map I posted earlier today, I just had to create something related for Sim City 4. It’s been a while since I’ve built a SC4 map, I think you’ll like it. Continuing the pyramid theme seemed appropriate, but sloped [...]]]></description>
			<content:encoded><![CDATA[<p>So then, it appears to be double post Sunday&#8230; Inspired by the pyramid <a title="See the Roller Coaster Tycoon 3 inspiration" href="/games/rct3-custom-map-lost-temple/" target="_self">Lost Temple RCT3 map</a> I posted earlier today, I just had to create something related for Sim City 4. It’s been a while since I’ve built a SC4 map, I think you’ll like it.<span id="more-536"></span></p>
<p>Continuing the pyramid theme seemed appropriate, but sloped sides doesn’t really work for you in Sim City does it. In this map we’ll use something similar, a Mesopotamian Ziggurat. I’ve tried to make things interesting buy splitting the Ziggurat down it’s center between two large city zones. But that’s not all.</p>
<p>Ancient Ziggurat rarely came alone, each was part of a larger temple complex. I’ve included a number of other smaller structures, as well as some raised ritual pathways  and intricate water works.</p>
<p>You may also notice a similarity to an <a title="See my other anime style map" href="/games/sunspear-custom-simcity-4-region/" target="_blank">earlier anime style map</a> I created, I was going for the same final result; a large metropolis sprawling above a heavily manicured foundation.</p>
<p><a title="Download this Sim City 4 custom map now" href="/downloads/ziggurat-sc4-region" target="_blank">Download the Ziggurat region</a></p>
<p><img class="alignnone" src="/downloads/games/ziggurat-terrain-thumb.png" alt="" width="75%" /></p>
<p><img class="alignnone" src="/downloads/games/ziggurat-region-preview.jpg" alt="" width="100%" /></p>
<p>I’ve not had any free time to actually play this map yet so there wont be an update to the Sim City 4 regions section for a while I suspect, but I definitely <em>am</em> going to play it. Feel free to stop by the comments and link to your region if you download and play the map. I’d especially like to compare city/region layout ideas.</p>
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		<title>RCT3 Custom Map: Lost Temple</title>
		<link>http://www.designergamergeek.com/games/rct3-custom-map-lost-temple/</link>
		<comments>http://www.designergamergeek.com/games/rct3-custom-map-lost-temple/#comments</comments>
		<pubDate>Sun, 26 Sep 2010 18:00:20 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[RollerCoaster Tycoon 3]]></category>
		<category><![CDATA[download]]></category>
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		<guid isPermaLink="false">http://www.designergamergeek.com/?p=533</guid>
		<description><![CDATA[I’ve been working on this new RCT3 map for a while now and I’ve finally found some weekend time to post it. It continues the themed style of my last map Pirate Cove, this time the theme is Lost Temples. Rather than an open park with some key theming –like last time, I’ve instead chosen [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve been working on this new RCT3 map for a while now and I’ve finally found some weekend time to post it. It continues the themed style of my last map <a title="See the Pirate Cove custom map" href="/games/rct3-custom-map-pirate-cove/" target="_self">Pirate Cove</a>, this time the theme is Lost Temples.<span id="more-533"></span></p>
<p>Rather than an open park with some key theming –like last time, I’ve instead chosen to lay down some paths and basic transportation rides. You, as manager, are charged with renovating this old rundown temple into a full blown theme park.</p>
<p>The central feature of the custom map –as the name suggests– is a lost temple. I’ve built an Egyptian style pyramid with an enticing doorway for you to play with. Will you create stairs down into an underground complex, use it for a huge coaster dropping down into the depths or for some other purpose?</p>
<p>Leading up to the temple is a reflecting pool inset with ruined columns. Surrounding the temple and pool is a complex of stepped earth works for you to run coasters down around and through. Set high on the back wall is a huge waterfall to wow your visitors with. All in all I hope you’ll enjoy the possibilities presented at the Lost Temple.</p>
<p><img class="alignnone" src="/img/games/rct3/rct3-losttemple-preview1.jpg" alt="" width="100%" /></p>
<p><a title="Download this custom map now!" href="/downloads/rct3-losttemple-empty.zip" target="_blank">Download the Lost Temple</a></p>
<h3>Items in place</h3>
<p>As I mentioned above I’ve laid down two small transportation rides. One is a small boat ride which runs from one side of the park to the other and the other a monorail which runs a short distance in shuttle shuttle mode.</p>
<p>The entrance to the park is also filled with the basic amenities you’ll need to help get your park off the ground, including those jumping fountains we all love to much.</p>
<p>I’ve not had time to actually play this park yet, the build phase has taken most of the free time I could muster. If you download and play the park I’d love to see your creations, be sure to comment or email with a link to some highlights!</p>
<h3>More park previews</h3>
<p><img class="alignnone" src="/img/games/rct3/rct3-losttemple-preview2.jpg" alt="" width="100%" /></p>
<p><img class="alignnone" src="/img/games/rct3/rct3-losttemple-preview3.jpg" alt="" width="100%" /></p>
<p><img class="alignnone" src="/img/games/rct3/rct3-losttemple-preview4.jpg" alt="" width="100%" /></p>
<p><img class="alignnone" src="/img/games/rct3/rct3-losttemple-preview5.jpg" alt="" width="100%" /></p>
]]></content:encoded>
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		<title>RCT3 Custom Map: Pirate Cove</title>
		<link>http://www.designergamergeek.com/games/rct3-custom-map-pirate-cove/</link>
		<comments>http://www.designergamergeek.com/games/rct3-custom-map-pirate-cove/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 01:59:07 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[RollerCoaster Tycoon 3]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[pirate]]></category>
		<category><![CDATA[rct3]]></category>
		<category><![CDATA[rollercoaster]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=442</guid>
		<description><![CDATA[Following right on from my first RollerCoaster Tycoon 3 custom map post yesterday, Fluffy Mountain, is the next map named Pirate Cove. The wedding and it&#8217;s associated planning have had some posts backed up, so now you get two new custom maps in one weekend! Six Bunnies Pirate Cove For my next RCT3 map creation [...]]]></description>
			<content:encoded><![CDATA[<p>Following right on from my first RollerCoaster Tycoon 3 custom map post yesterday, Fluffy Mountain, is the next map named Pirate Cove. The wedding and it&#8217;s associated planning have had some posts backed up, so now you get two new custom maps in one weekend!<span id="more-442"></span></p>
<h2>Six Bunnies Pirate Cove</h2>
<p>For my next RCT3 map creation I wanted to open things up and give the appearance of more space &#8211; the actual maps are all the same size, large. To help give the feeling of space I&#8217;ve included some large cliffs where use of gravity for coasters could help extend run-times. The bottom half of the zone is a small cluster of islands, this opens up new water bound adventures and allows coasters to fly over water for an added feeling of speed.</p>
<p><a title="Download Pirate Cove empty paths only park" href="/downloads/rct3-piratecove-empty.zip" target="_blank">Download Pirate Cove Empty path only park</a></p>
<p><a title="Download Pirate Cove Full park" href="/downloads/rct3-piratecove-full.zip" target="_blank">Download Pirate Cover Full Rides and Attractions park</a></p>
<p>(download and unzip these files into your “Parks” folder)</p>
<p>The empty park has less pre-laid paths this time around as I wanted to give you a greater freedom for park evolution. Not one to leave you with a bare park I&#8217;ve included two scenery creations with the empty map. One large fort over-run by animatronic pirates rises out of a cliff out-cropping, paths snake throughout and pass close to ancient ruins. On the other side of the map there is a smaller pirate tower which overlooks a secret pool and waterfall.</p>
<h3>Pirate Cove path only park<img class="alignnone" title="Pirate Cove empty park" src="/img/games/rct3/rct3-piratecove-pathsonly.jpg" alt="" width="100%" /></h3>
<p>If you choose to download the full park from my own play session you can  look forward to some interesting rides and even more colorful scenery than last time. A total of 12 rollercoasters, 9 thrill rides, a largely expanded pool complex and a host of other  attractions to test drive, modify or rebuild. This time around I&#8217;ve taken much more time to build in the types of scenery you&#8217;d expect at a theme park, styled areas and structures around ride entrance/exits to name but a few. I particularly enjoy the Mine Train and Crows Nest Giga coasters.</p>
<h3>Pirate Cove full park<img class="alignnone" title="Pirate Cove full park" src="/img/games/rct3/rct3-piratecove-fullpark.jpg" alt="" width="100%" /></h3>
<p>Here’s a small selection of screen shots from around the Full Ride  and Attractions park. Be sure to link to your own Rollercoaster  creations in the comments if you use this park!</p>
<h3>Park Preview<br />
<img class="alignnone" title="Preview 1" src="/img/games/rct3/rct3-piratecove-preview1.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 2" src="/img/games/rct3/rct3-piratecove-preview2.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 3" src="/img/games/rct3/rct3-piratecove-preview3.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 4" src="/img/games/rct3/rct3-piratecove-preview4.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 5" src="/img/games/rct3/rct3-piratecove-preview5.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 6" src="/img/games/rct3/rct3-piratecove-preview6.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 7" src="/img/games/rct3/rct3-piratecove-preview7.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 8" src="/img/games/rct3/rct3-piratecove-preview8.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 9" src="/img/games/rct3/rct3-piratecove-preview9.jpg" alt="" width="100%" /></h3>
]]></content:encoded>
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		<title>RCT3 Custom Map: Fluffy Mountain</title>
		<link>http://www.designergamergeek.com/games/rct3-custom-map-fluffy-mountain/</link>
		<comments>http://www.designergamergeek.com/games/rct3-custom-map-fluffy-mountain/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 02:00:59 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[RollerCoaster Tycoon 3]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[rct3]]></category>
		<category><![CDATA[rollercoaster]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=430</guid>
		<description><![CDATA[Last year I published a number of Sim City 4 maps and while I love the game, the experience was waning on me. I jumped over to another of my all time faves Galactic Civilization II and posted some of my custom ship packs, then I set out to find more custom content I could [...]]]></description>
			<content:encoded><![CDATA[<p>Last year I published a number of<a title="Sim City 4 custom maps and downloads" href="http://www.designergamergeek.com/simcity4-custom-maps/" target="_self"> Sim City 4 maps</a> and while I love the game, the experience was waning on me.  I jumped over to another of my all time faves Galactic Civilization II and posted some of my <a title="Custom Galactic Civilization II Ships and Downloads" href="http://www.designergamergeek.com/galactic-civilizations-ii/" target="_self">custom ship packs</a>, then I set out to find more custom content I could make. That&#8217;s when I thought of <a title="Offical RollerCoaster Tycoon 3 Website" href="http://www.rollercoastertycoon.com/" target="_blank">Roller Coaster Tycoon 3</a>.<span id="more-430"></span></p>
<p>In my previous outings with RCT3 I had simply played through the campaign challenges, this time I was going to crack open the sandbox mode and build some custom maps.</p>
<h2>Six Bunnies Fluffy Mountain</h2>
<p>I named my first custom park &#8216;Six Bunnies Fluffy Mountain&#8217; as an homage to my new local Californian Theme Park. Here you&#8217;ll find a mountainous region complete with lake, custom waterfall and reflecting pool. The terrain transitions from rolling sand dunes to grassy plains, plains to jungle and jungle to snow-capped wasteland. Altogether you&#8217;ll have a large varied area to play with.</p>
<p>I&#8217;ve decided to make two downloads per map available. One will be mainly empty, only containing pre-placed paths. The other map will contain full rides and attractions from my play session for you to ride.</p>
<p><a title="Download Fluffy Mountain empty" href="/downloads/rct3-fluffymountain-empty.zip" target="_blank">Download the Empty path only park</a></p>
<p><a title="Download Fluffy Mountain full" href="/downloads/rct3-fluffymountain-full.zip" target="_blank">Download the Full Rides and Attractions park</a></p>
<p>(download and unzip these files into your &#8220;Parks&#8221; folder)</p>
<p>In the empty park I&#8217;ve started you off with with a central reflecting pool near the entrance, this pool feeds the stream which falls into the near by lake. Two main paths lead from the entrance along each side of the large central mountain. These paths eventually branch off in to dead ends. You&#8217;re all set to start building rides.</p>
<h3>Empty path only park<br />
<img class="alignnone" title="Fluffy Mountain paths only" src="/img/games/rct3/rct3-fluffymountain-pathsonly.jpg" alt="" width="100%" /></h3>
<p>If you choose to download the full park from my own play session you can look forward to some interesting rides and colorful scenery. A total of 8 rollercoasters, 12 thrill rides, a pool complex and a host of other attractions to test drive, modify or rebuild. I had extra fun building the scenery around the Rapids ride and the first ride built was the Wooden Coaster Tundra.</p>
<h3>Full Ride and Attractions park<br />
<img class="alignnone" title="Fluffy Mountain Full Park" src="/img/games/rct3/rct3-fluffymountain-fullpark.jpg" alt="" width="100%" /></h3>
<p>Here&#8217;s a small selection of screen shots from around the Full Ride and Attractions park. Be sure to link to your own Rollercoaster creations in the comments if you use this park!</p>
<h3>Park Preview<br />
<img class="alignnone" title="Preview 1" src="/img/games/rct3/rct3-fluffymountain-preview1.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 2" src="/img/games/rct3/rct3-fluffymountain-preview2.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 3" src="/img/games/rct3/rct3-fluffymountain-preview3.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 4" src="/img/games/rct3/rct3-fluffymountain-preview4.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 5" src="/img/games/rct3/rct3-fluffymountain-preview5.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 6" src="/img/games/rct3/rct3-fluffymountain-preview6.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 7" src="/img/games/rct3/rct3-fluffymountain-preview7.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 8" src="/img/games/rct3/rct3-fluffymountain-preview8.jpg" alt="" width="100%" /></h3>
<h3><img class="alignnone" title="Preview 9" src="/img/games/rct3/rct3-fluffymountain-preview9.jpg" alt="" width="100%" /></h3>
]]></content:encoded>
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		<title>Valve has taken an important first step, now we need to follow through</title>
		<link>http://www.designergamergeek.com/games/valve-has-taken-an-important-first-step-now-we-need-to-follow-through/</link>
		<comments>http://www.designergamergeek.com/games/valve-has-taken-an-important-first-step-now-we-need-to-follow-through/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 23:50:47 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[important-steps]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[steampowered]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[valve-software]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=408</guid>
		<description><![CDATA[This week Valve, the creator of the legendary Half Life series of games has been releasing some teaser images hinting that it&#8217;s Steam platform may soon be on the way to an Apple computer near you. This is an important first step for the gaming community as a whole, one in which we the gamers [...]]]></description>
			<content:encoded><![CDATA[<p>This week <a title="Link to Valve Software" href="http://www.valvesoftware.com/" target="_blank">Valve</a>, the creator of the legendary Half Life series of games has been releasing some teaser images hinting that it&#8217;s Steam platform may soon be on the way to an <a title="Link to Apple" href="http://www.apple.com/" target="_blank">Apple</a> computer near you. This is an important first step for the gaming community as a whole, one in which we the gamers need to follow through on.<span id="more-408"></span></p>
<p>Let us not underestimate that last sentence. This is an important step for the gaming community, not just for the Apple users but for all PC gamers. What Am I talking about? Competition. Having games created for and released only on one PC platform inevitably hurts the market as a whole. Think of how the console market would look like if the only one available was a Playstation. Now imagine if that one console maker released an update that gave you a bloated unusable interface and then forced all it&#8217;s game developers to create games for the platform because it was the only way to use new features.<br />
The point I&#8217;m trying to make here is that we have choice and a competitive market with consoles. This isn&#8217;t even about games, it&#8217;s about people being able to use the system they feel most comfortable with.</p>
<p>The Apple platform is now as good as any PC for gaming, gone are the architecture differences of decades past. It&#8217;s about time game developers saw this market for the potential it has, but it&#8217;s up to us as gamers to help support Valve and any other companies that create games natively for the Mac. Supporting Valve now is an integral part of making this work. Why? Because you&#8217;ll not be finding any other large studios games on the Apple Steam platform for a while, at least I think. My guess is that the large publishers will be looking to Valves sales of it&#8217;s own Steam based games before making any decisions about bringing their ported or porting/creating games for the platform.</p>
<p>For the good of PC gaming itself, that is why we need to support Steam on Macs.</p>
<p>If you&#8217;ve not caught any of the hubbub on BoingBoing or seen any of the teaser images head over to the article <a title="Read the BoingBoing Article" href="http://www.boingboing.net/2010/03/03/gallery-valve-tease.html" target="_blank">Gallery: Valve tease Steam/Half-Life/Left 4 Dead for Macs, in style</a> for a look see.</p>
<p><strong>Update</strong>: There is an interesting article and discussion at <a title="Rock Paper Shotgun article" href="http://www.rockpapershotgun.com/2010/03/03/valves-big-fat-hint-steam-for-macs/" target="_blank">rockspapershotgun.com</a> where they also point out a <a title="List of ported Mac games" href="http://savygamer.co.uk/2010/03/03/here-is-a-list-of-games-currently-on-steam-that-already-have-a-native-mac-port-in-existence/" target="_blank">list of already ported Mac games</a>. Quite a few in that list so we may see more than just Valve games at launch, however I still think the big publishers will be looking at Steam sales to decide whether to make an Apple push themselves or not.</p>
<p><strong>Update:</strong> I took a little break from posting to plan a wedding, in that time Valve have confirmed, beta&#8217;d and shipped Steam for Mac. In fact it&#8217;s currently installed and downloading Portal which <a title="Ars Steam for Mac launch article" href="http://arstechnica.com/apple/news/2010/05/steam-for-macs-launches-with-free-portal-63-games.ars" target="_blank">Valve gave away for free</a> with the release of the Mac platform. Here&#8217;s hoping other publishers see the value in our gamers too! To comment on the above update quickly: Valve have released a <a title="Steam support article listing Mac games on SteamPlay" href="https://support.steampowered.com/kb_article.php?ref=9439-QHKN-1308" target="_blank">list of supported games</a> at launch, hopefully we&#8217;ll see some more mainstream titles shortly. I&#8217;d love to have Dawn of War II or Valve&#8217;s own Half Life 2 on my OS X side.</p>
]]></content:encoded>
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		<title>Follow Reishika Shepard&#8217;s progress</title>
		<link>http://www.designergamergeek.com/games/follow-reishika-shepards-progress/</link>
		<comments>http://www.designergamergeek.com/games/follow-reishika-shepards-progress/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 01:52:07 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[log]]></category>
		<category><![CDATA[mass-effect]]></category>
		<category><![CDATA[me1]]></category>
		<category><![CDATA[me2]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[reishika]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[visuals]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=384</guid>
		<description><![CDATA[It&#8217;s been a few days since the release of Mass Effect 2, my collectors edition and I are going to have some fun -when we can find the time, to play it through. I&#8217;ll be using xFire -much like I do with other games, to keep a visual log of my progress and events in [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a few days since the release of Mass Effect 2, my collectors edition and I are going to have some fun -when we can find the time, to play it through. I&#8217;ll be using xFire -much like I do with other games, to keep a visual log of my progress and events in the story.<span id="more-384"></span></p>
<p>This time I&#8217;ve decided to post my progress on the blog to give you the option of tagging along for the visual ride. Perhaps you&#8217;re not a gamer, not into Sci-Fi or simply want to comment on my choices or special moments and compare them to yours.</p>
<p>To follow the full visual progress head over to <a title="See my Mess Effect 2 xFire images feed" href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120" target="_blank">my xFire page for Mass Effect 2</a>, bookmark it and check back for progress updates.</p>
<p>If however you&#8217;d rather just jump into this page and see the highlights once in a while <a title="A link back to this page for you to bookmark" href="/games/follow-reishika-shepards-progress/" target="_self">bookmark this page</a> and check back.</p>
<p>I&#8217;ll also be adding some info to <a title="View my Gamer DNA profile" href="http://reishi.gamerdna.com" target="_blank">my Gamer DNA page</a>, head over there and follow me if it&#8217;s your preferred platform.</p>
<h2><strong>*Spoiler Alert*</strong></h2>
<p>From here on in it gets a little spoiler filled as the images you see may not have happened in your game yet &#8211; or at all depending on your choices. I may also reference outside information I&#8217;ve found out about certain choices or scenarios you&#8217;ll face/I have faced. YOU HAVE BEEN WARNED.</p>
<h3>Collector&#8217;s Edition Armor</h3>
<p>Really nice shot of the Collector&#8217;s glowing eyes.<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/159ab577a4e62252216fc03b84770cf85bbc21e9.jpg" alt="" width="475" /></a></p>
<h3>Poor old Normandy</h3>
<p><a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/46573d9b890593836859a6d021029e5b1ff4ff9b.jpg" alt="" width="475" /></a></p>
<h3>Back to the Citadel</h3>
<p>Nice to see some other areas of the Citadel, and their associated views.<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/bbfcec9bd40207c00562bbe65c81f13e0663a402.jpg" alt="" width="475" /></a></p>
<h3>The good stuff</h3>
<p>Woooah that Whiskey made me drunk!<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/6a50e6126a5f08dfa3d5ef6277916b8eecaa226f.jpg" alt="" width="475" /></a></p>
<h3>Tattooed Lady</h3>
<p>First close up look at Jacks tattoos. That outfit looks a bit nippy for space though.<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/d58f2a1338d2b1d61fe1ffada6e66cac9240cd5b.jpg" alt="" width="475" /></a></p>
<h3>No Cable?</h3>
<p>These colonists obviously lovers of Satellite TV.<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/e2e89c6220646c6149da4b8f187ffc2ef29a858d.jpg" alt="" width="475" /></a></p>
<h3>Old friends</h3>
<p>Hi Garus! It&#8217;s good to see the old faces from ME1. I love that Bioware has all these relationships planned out across all three games.  You can also see my shiny gold and red camo armor -this paragon deserves some bling!<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/7bedd88ead45fb1ee0854189ae92e537ad3aeeeb.jpg" alt="" width="475" /></a></p>
<h3>The bad guys</h3>
<p>I know your face now Mr bad guy! You kinda look like the dude from Independence Day though, shame about the type casting&#8230;<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/47464d0d2058e2c2111c64fa9ba2f2fb5d0c101f.jpg" alt="" width="475" /></a></p>
<h3>Yay Tali</h3>
<p>Tali is by far my favorite character in Mass Effect, could well be all the mystery. Definitely have to play through twice now that she&#8217;s a romance option.<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/8fea78fb922de48e582f096cbc86f4785be5d4d3.jpg" alt="" width="475" /></a></p>
<h3>Amazing artwork</h3>
<p>I loved the artwork in ME1, but they&#8217;ve really maxed out the detail in ME2. The following shot is just a random room you have to pass through to get from a to b in a mission. I was stopped in my tracks and had to take a screenshot, the small size doesn&#8217;t do it justice -head over to the xFire page and check out the natural view.<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/3cd377e1548ef11e2c5a5e83008a7aaff27e0e6b.jpg" alt="" width="475" /></a></p>
<h3>Similar rovers</h3>
<p>I&#8217;m pulling this one out as it kind of fits in to the &#8220;looks-a-bit-like&#8221; category.  Seen Aliens the Special Edition? Then you might see a similarity here.<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/975fbb4300706ce9f25029a116c6f868e4b05a54.jpg" alt="" width="475" /></a></p>
<h3>Ahh Illium</h3>
<p>The Mass Effect series does a good job at feeling Epic, Illium doesn&#8217;t disappoint.<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/f723dae3da259d0b1e2b0db1a54f4846d8e48e01.jpg" alt="" width="475" /></a></p>
<h3>Old flames</h3>
<p>Liara, my romance from the ME1 character I brought in, is very happy to see me. She is also another reason why the game is getting at least two plays; My main Shepard from ME1 would like to continue the relationship with Liara through to ME3 without any cheating consequences.<br />
You can also see a shot of my shiny new -kind of scary looking, helmet in this image.<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/770bf94451294c390bee8d11f4b11742906de322.jpg" alt="" width="475" /></a></p>
<h3>Charlies Angels</h3>
<p><a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/fe2d7e35980ee2f0d2324fdd5437165881c37ad9.jpg" alt="" width="475" /></a></p>
<h3>Drive core</h3>
<p>Get lost in it&#8217;s swirls&#8230;<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/65a47a026beb6fec88792de85308b86c6e76d4fe.jpg" alt="" width="475" /></a></p>
<h3>Tali&#8217;s trial</h3>
<p>Where I verbally out maneuver the Admirals.<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/d7663ebdd0e065cdb87cd52a121ff7d70a0beee4.jpg" alt="" width="475" /></a></p>
<h3>Hands in the air</h3>
<p><a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/f40e619485e7a0e552feb44f5ef0460f3baa202c.jpg" alt="" width="475" /></a></p>
<h3>Welcome</h3>
<p>Wait a minute, that&#8217;s not soup!<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/a6ec08f5fb34ef8fa5100dde944f169f53a2d2ac.jpg" alt="" width="475" /></a></p>
<h3>Samara glows</h3>
<p>Loving the new particle effect, they look great even on my older MacBookPro.<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/a0ea0658e4a9ab9f78397f44357e3b8ddc8ab9bd.jpg" alt="" width="475" /></a></p>
<h3>Model collection complete</h3>
<p>I kept killing the fish&#8230;<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/1198ff305894d4b2fa9da4d125d0abf0cc7b31f9.jpg" alt="" width="475" /></a></p>
<h3>Sofa fight</h3>
<p><a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/0d2b4e3a49dfc890c8ac79d762ca217cfe191179.jpg" alt="" width="475" /></a></p>
<h3>My gas giant</h3>
<p><a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/a61c0bd7feddbb186a40d9138e22878a3734fa39.jpg" alt="" width="475" /></a></p>
<h3>Reaper insides</h3>
<p>You just know there&#8217;s some nasty stuff in here.<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/b05eea11f044c250543592f2babd2221e4a2f114.jpg" alt="" width="475" /></a></p>
<h3>Crazy escape</h3>
<p>I didn&#8217;t sign up for this shhhh&#8230;.t<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/0a04c4b9a7a1fc383b7b31c34431cf8e3a69ca53.jpg" alt="" width="475" /></a></p>
<h3>On the offensive</h3>
<p>The collector base must be destroyed!<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/fefa35659d14518d45bb1e31dfcdc19175d0cf43.jpg" alt="" width="475" /></a></p>
<h3>They what?</h3>
<p>Not cool Mr Reapers not cool!<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/532867c9b1466fb24e6bbd35b86ac0c7cae4cb1a.jpg" alt="" width="475" /></a></p>
<h3>BOOM!</h3>
<p>Must out run blast&#8230;<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/907a0d1ec3dae5ce8ab75d8e540020275536752a.jpg" alt="" width="475" /></a></p>
<h3>Oh crap</h3>
<p>Now that&#8217;s just depressing. Bring it on though, I saved the Rachni in ME1, the Queen will come through!<br />
<a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/0017f8e8147a4e6e15442a61e17edec8d5cc9d91.jpg" alt="" width="475" /></a></p>
<h3>You know what this means</h3>
<p><a href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120"><img class="alignnone" title="ME2" src="http://screenshot.xfire.com/screenshot/large/71a8f8ab3a8ab71f39b224836e5758845849dca8.jpg" alt="" width="475" /></a></p>
<p>And that&#8217;s it for the short image highlights of Reishika Shepard&#8217;s play through of Mess Effect 2. If you&#8217;d like to see the whole screenshot collection please head over to <a title="Go to my ME2 screenshots" href="http://www.xfire.com/profile/reishika/screenshot/meffect2/?count=120" target="_blank">my ME2 xFire screenshots</a> page.</p>
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		<title>New Eden Bay Area: custom Sim City 4 map</title>
		<link>http://www.designergamergeek.com/games/new-eden-bay-area-custom-sim-city-4-map/</link>
		<comments>http://www.designergamergeek.com/games/new-eden-bay-area-custom-sim-city-4-map/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 02:49:13 +0000</pubDate>
		<dc:creator>yaypaul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[SimCity 4 Custom Maps]]></category>
		<category><![CDATA[circles]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[eden]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[simcity4]]></category>
		<category><![CDATA[terrain]]></category>

		<guid isPermaLink="false">http://www.designergamergeek.com/?p=379</guid>
		<description><![CDATA[This large custom region is built entirely from circles placed in shades of gray, together the effect ends up creating an almost real landscape. Some time ago I created a number of maps which were built using just one shape. While these maps looked great in region view they weren&#8217;t exactly the best to play [...]]]></description>
			<content:encoded><![CDATA[<p>This large custom region is built entirely from circles placed in shades of gray, together the effect ends up creating an almost real landscape.<span id="more-379"></span></p>
<p>Some time ago I created a number of maps which were built using just one shape. While these maps looked great in region view they weren&#8217;t exactly the best to play &#8211; One was <a title="Triangle Nation custom map" href="/games/triangle-nation-custom-simcity-4-map/">very hard</a> and expensive to build on, while the other was so <a title="Sector 1 custom map" href="/games/sector-1-custom-simcity-4-map/">open and easy</a> it got a little boring in the end.</p>
<p>I had an interesting time making <a title="Island Nation custom map" href="/games/island-nation-custom-sim-city-4-map/">Island Nation</a> a more natural map while balancing out some open areas for large cities. I decided I&#8217;d like to make another natural looking map but again limit myself to only using one shape to build all areas of the region. I also imposed a few more guidelines upon my design;</p>
<p>- Only circles can be used to make the map.<br />
- &#8211; Further: only four sizes of circle at four different shades may be used (smaller &gt; lighter [125px, 60px, 30px, 10px]).</p>
<p>- The map must contain;<br />
- &#8211; Two rivers joining.<br />
- &#8211; One island.<br />
- &#8211; Geological activity (so I can have mountains on low land).</p>
<p>The region is made up of nine large size cities so you shouldn&#8217;t have any trouble getting some nice large populations growing. I hope there is just enough landscape variation that it makes things interesting and you get some good ideas for building different types of communities.</p>
<p>I should have some time over the holidays to update you with how my region is going after I&#8217;ve started a city in each area. I have still got that <a title="Deadly Furry Cute paper toys" href="http://www.deadlyfurrycute.com" target="_blank">Deadly Furry Cute</a> relaunch to finish too…</p>
<p><a title="Download the New Eden region now!" href="http://www.designergamergeek.com/downloads/neweden-bayarea-sc4-region" target="_self"><strong>Download the New Eden Bay Area region now!</strong></a></p>
<p><strong>New Eden Bay Area terrain map</strong><br />
<img class="alignnone" title="New Eden Bay Area terrain map" src="/downloads/games/newedenbayarea-terrain-thumb.jpg" alt="" width="350" height="350" /></p>
<p><strong>New Eden Bay Area region preview<br />
<a href="/downloads/games/newedenbayarea-region-preview.jpg"><img class="alignnone" title="New Eden Bay Area preview" src="/downloads/games/newedenbayarea-region-preview.jpg" alt="" width="450" /></a></strong></p>
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